Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Characters

admin ransom9.zeroaccess.storm.worm

PC

TODO: Specify specialty or general for Crafting & Maker

admin ransom9.zeroaccess.storm.worm

Origin

Delta Project

Drive

Achiever

Background

Trade

Quality

Ambition, knowing what you want and going after it.

Profession

Technician

Flaw

Obsession, becoming too focused on your goals and unable to see anything (or  anyone) else

Level

1

Mannerisms

Laser-focused, not as strict on rules as most Deltas, cusses a lot, always eating junk food

Honorific / Reputation / Membership / Relationship

Tier

Description

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Attributes, Qualities & Talents

Current Condition

Attribute

Value

APs

Focus, Tier & Specialization

Accuracy

1    

Communication

0    

Constitution

1    

Dexterity

4   Crafting I

Fighting

0    

Intelligence

3   Technology - Digital I

Perception

2   Sight I

Strength

0    

Willpower

2    

Talent / Modification / Power

Description

Darkvision 20m

 

Infravision 1m

 

Light Sensitivity

[TBD]

Hacking I

I: When you succeed at information-gathering using hacking, the GM can provide you with an extra item of information.

You can use hacking instead of Communication (Investigation) and Intelligence (Research) if the information you seek can be found in an accessible computer system.

II: One free reroll for failed hacking tests

III: In Advanced Tests using hacking, add +2 to the result of the Drama Die for the purpose of reaching the test’s threshold.

You can perform the Cover Your Tracks stunt on tests involving Cryptography and Technology for 2 SP.

Maker I

I: You can use a manufacturing focus to make any item with the appropriate tools and access to a workshop. 

II: If you fail a test with a manufacturing focus, you can re-roll it, but must keep the results of the second roll.

III: When you perform an advanced test with a manufacturing focus, you gain a +1 bonus to the result of each Drama Die for the purpose of reaching the success threshold.

Agility I

I: Using the Move action to stand up, climb, dismount, etc. does not reduce your Speed.

II: When you move, terrain-based hazards do not reduce your Speed.

When you fall, if you succeed at a Dexterity (Acrobatics) test with a TN determined by the GM based on height and nearby surfaces, you suffer only half damage.

III: You can re-roll any 1s rolled for Dexterity (Acrobatics), Stamina (Running), and Strength (Climbing, Jumping) tests, but must keep the results of the second roll.

Expertise: Intelligence (Technology - Digital) I

I: Select a focus you have and choose a narrower task or field within it. For example, You can choose “hacking” for Intelligence (Technology) or “drones” for Dexterity (Piloting).

You gain a +1 bonus for ability tests covered by the narrower task. You can select this talent multiple times, each time applicable to a different focus. You can only choose Expertise once for a particular focus.

II: If you fail an ability test covered by your chosen expertise, you can re-roll it, but must keep the results of the second roll.

III: Select one type of stunt (action, exploration, social, or command) relevant to your chosen expertise. When generating stunt points with ability tests involving your chosen expertise, you gain +1 SP for the chosen type of stunt.

 

Base Speed

Move Penalty

Defense

Toughness

Armor

Armor Penalty

14

0

14 1 0 0

Fortune Current / Max

       

5

       

10

       

15

 

17

   

20

       

25

       

30

       

35

       

40

       

45

       

50

       

55

       

60

       

65

       

70

       

75

       

80

       

85

       

90

       

95

       

100

Condition

Active?

Notes

Blinded

   

Deafened

   

Dazed

   

Dying

   

Exhausted

   

Fatigued

   

Free-Falling

   

Helpless

   

Hindered

   

Injured

   

Prone

   

Restrained

   

Unconscious

   

Wounded

   

Equipment

Income

Offensive Equipment

Attack Roll

Damage

Notes

Unarmed

3d6 + Fighting (Brawling) 1d3 + Str  

 

     

Defensive Equipment

Armor Bonus

Move Penalty

Notes

 

0 0  

Other Equipment

Quantity

Location

Notes

Pixie-Cola shirt

     

Basic Delta Visor

    Reduces Light Sensitivity

Old data chip

  Necklace Keepsake

DNI Port & Coil (PC)

  Behind right ear Coil replaced

Account

±

Amount

Type

Notes

Income - to Digital Accounts under Public Identity

+

None

 

Income - in Cash Paid by Local Contacts

+

None

 

Expenses - Lifestyle

-

Impoverished

 

Expense - Equipment Upkeep

-

None

Only for readily buyable materials

Net:

=

   

Temporary Account

±

Amount

Type

Notes

Income Windfalls

+

Temporary Increases

Spent to boost income checks

Income Depletion

+

Temporary Depletion

For purchases that exceed your income. See Ch 4.