Minotaur who wields 2 greataxes, 1 in each hand.
Lair Actions
On initiative count 20 (losing initiative ties), Godfrey can take one of the following lair actions:
Shifting Walls: The floors of the prison begin to rotate at various directions and speeds, confusing everyone inside. Godfrey forces every creature of his choice within the Inverted Spire to make a DC 15 Survival check to keep
Lockdown: Every door in the prison slams shut. All doors, including cell doors and exterior doors, slam shut and magically lock. When closed in this way, a DC20 Athletics check is required to bust down the door.
Continued Sentence: Godfrey targets one creature within 120 feet of him who is or has been imprisoned within the Inverted Spire at some point in the past. The creature must succeed on a DC 15 Constitution save or be teleported to an unoccupied cell within the Inverted Spire of Godfrey's choosing. That cell must be large enough to house that creature in its current form.