1. Objects

Sentence

Sentence is a golden ring, whose signet shows the profile of the wielder with a golden crown looking slightly down. The signet changes when a new creature attunes to the ring, changing to show the royal visage of the host.

"Sentence, the God King's Ring, was the prize of a bloody coup after the fall of Kahletia. It now judges the worthiness of those bound in service to the current archdevil of chains, Ket Judinor."

The ring of judgement, Sentence was an artifact of the Cabalum. It moved from user to user, and ended up in the possession of the Archdevil of Wrath in the Iron City of Dis. Since then, it has passed to each new ruler of that circle of the Tower.

In recent history, it moved from Kol'gulloth to Kahletia to Ket Judinor.

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Dormant

While attuned to Sentence, you gain the following benefits:

  • You gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.
  • You can cast Thaumaturgy.
  • You can cast Command from the ring. After you cast the spell, roll 1d6. On a roll of 1–5, you can't cast it again in this way until the next dawn. The spell save is 13.
  • You gain proficiency in Intimidation. If you already have proficiency, you gain expertise in Intimidation.
  • You have Immunity to the Charmed and Frightened conditions.
  • You have Vulnerability to Piercing damage
  • You register as Evil for all divination magic, as well as causing interference for the requirements of restrictive magic items

Awakened

Once Sentence reaches an Awakened state, it gains the following benefits:

  • The bonus to spell attack rolls and save DCs increases to 2.
  • Command can be cast until a 1-3 is rolled on the d6.
  • Judgement. You can target a creature within 60 feet and hold out your thumb. On a thumbs up, you cast Heal on that creature. On a thumbs down, you can cast Harm on that creature. Once you use this ability, you cannot use it again until the next dawn.
  • The spell save DC of spells cast with Sentence increases to 15.

Exalted

Once Sentence reaches an exalted state, it gains the following benefits:

  • The bonus added to spell attack rolls and saves increases to 3.
  • Command can be cast at will. 
  • Verdict: You can target a creature within 60 feet and hold out your thumb. On a thumbs up, you cast Power Word Heal on that creature. On a thumbs down, you can cast Power Word Pain on that creature. Once you use this ability, you cannot use it again until the next dawn.
  • The spell save DC of spells cast with Sentence increases to 17.
  • Final Say. You can cast Power Word kill once. Instead of the 100 HP requirement, the spell compares the hit points of the wielder and the target. The creature with more hit points lives. The creature who died cannot be returned to life, except by a Wish spell.