VOKUL FEN MAH
EVIL WILL FALL
As an action, you speak the words of this shout. If the target is of an evil alignment, they are affected. If the target is of any other alignment, no effect occurs. The evil target must succeed on a Wisdom saving throw or become cursed for the duration of the effect. When you use this shout, choose the nature of the curse from the following options:
- Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While cursed, the target has disadvantage on attack rolls against you and one other person.
- While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
- While the target is cursed, your attacks and spells deal an extra 2d8 radiant damage to the target.
A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
When Whispered, the curse's effects are slightly weaker.
- You choose whether ability checks or saves are affected.
- The target has disadvantage on attack rolls against you.
- A failed save makes the target waste a bonus action doing nothing.
- Your attacks and spells deal an extra 1d8 radiant damage.
When Yelled, the curse's effects are slightly stronger.
- You choose 2 ability scores.
- The target has disadvantage on all attack rolls.
- A failed save makes the target waste their action and bonus action doing nothing.
- Your attacks and spells deal an extra 3d8 radiant damage.