1. Objects

Slow Poison (Injury)

A creature subjected to this poison must succeed on a DC 14 Constitution saving throw or be slowed (as in the Slow spell) for 1 minute. If the saving throw fails by 5 or more, the creature is also considered poisoned for 1 hour.

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

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Quality

Basic Slow Poison

(Made with two ingredients bearing the Frenzy component in the same position.)

Duration, 1 Minute. DC 14


Strong Slow Poison

(Made with two ingredients bearing the Frenzy component in 2 of the 4 positions.)

Duration, 1 Minute. DC 15


Potent Slow Poison

(Made with three ingredients bearing the Frenzy component in 3 of the 4 positions.)

Duration, 1 Minute. DC 16


Mighty Slow Poison

(Made with four ingredients bearing the Frenzy component in each position.)

Duration, 1 Minute. DC 17