A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. If the saving throw fails by 5 or more, the creature is also considered paralyzed while poisoned in this way.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.