| Level 5th | Casting Time 1 Action | Range/Area 60 ft. | Components V, S, M* |
| Duration Instantaneous | School Evocation | Attack/Save Ranged | Damage/Effect Spell Dmg |
The caster strikes their palms upon the ground, causing a web of chaotic energy to spark out and form five streaks of energy. The caster can then direct these streaks of energy to five targets. On a hit, each target takes 2d8 + 6d6 damage. Alternatively, the caster can choose to converge all five streaks on a single target, dealing 2d8+10d6 instead. In either situation, choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
At Higher Levels: When cast at 6th level or higher, each target takes 1d6 additional damage of the type rolled for each spell slot level above 5th.