1. Objects

Mask of Miraak

Wondrous Item, artifact, (requires attunement)

This mask carries the foul taint of both, the magic of the Dragon Cult and the ineffable wickedness of Hermaeus Mora.

The item is obscure and unknown to most historians and adventurers of Tamriel. A Dragon Priest's mask is something known of, but each mask is imbued with magic that pertains directly to the Dragon Priest in question.

Miraak betrayed the Dragon Priests and sought to place himself above them all and supplant the rule of the Dragons themselves. This brought about reprisal from the rest of the Dragon Cult. However, Miraak vanished before he could be stomped out. The Cult destroyed his temple on Solstheim as reprisal for his perceived betrayal.

Thousands of years after his betrayal, Miraak reappeared, having holed himself up within the Daedric realm of Oblivion known as Apocrypha, where he had been counseled, mentored, and aided by the Daedric Prince Hermaeus Mora. He felt imprisoned, and when he began to re-emerge, he managed to wrest control of the minds of the people on Solstheim to rebuild his temple and thereby provide enough power for him to escape Oblivion. What he planned to do once he was free was never known as the Last Dragonborn, Svarog Svanirsson, arrived in Solstheim and put a stop to the mind control effects going on, condemning Miraak to Oblivion. This led to a fight in Oblivion, where Svarog, the Last Dragonborn, finally killed Miraak, the First Dragonborn.

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Whenever a creature attunes to the Mask of Miraak, that creature must make a DC 20 Wisdom Save. On a failure, the creature becomes influenced by the spirit of Miraak still tied to this mask. They must abide by Miraak's decrees so long as they remain attuned to it. They do not wish to part from the mask and deem Miraak to be the one, and only, true Dragonborn.

On a success, they are made aware of Miraak's control. So long as they wear the mask, they must still abide by his commands but possess the wherewithal to oppose that command and remove the mask if they desire.

While attuned, and wearing the Mask of Miraak, the wearer gains the following effects:

  • You can speak and understand Dovah Zul (Draconic).
  • You have resistance to acid damage.
  • Gain 2 charges. The attuned can use one of these charges and create a 15-foot radius sphere of acidic vapor. All targets within a 15-foot radius of the target must make a (DC Charisma based) Constitution saving throw. On a failure, the targets take 4d12 acid damage. On a success, they take half as much damage. Charges refresh after a long rest.
  • You gain Darkvision out to a range of 60 feet. If you already have Darkvision, it extends an additional 30 feet.
  • You gain Blindsense out to a range of 30 feet.
  • While wearing no armor, you may add your Charisma modifier to your AC.
  • You can breathe underwater.
  • Once a day, if you fail a saving throw, you can choose to succeed instead.

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