1. Objects

Savior's Hide

The Savior's Hide is an artifact of great power. It is one of the known artifacts tied to the Daedra Hircine. 

Attunement is required to wield this item and attunement will reveal that there may be more to this item in time.


Dormant State

This armor counts as a +1 set of magical Hide Armor. (AC 12 + 1 + your Dex mod, up to a maximum of +2) (13-15 AC)

While attuned and worn, the armor provides resistance to fire, cold, thunder, and lightning damage.


Awakened State

This armor now counts as a +2 set of magical Hide Armor. Increasing the AC further. (12 + 2 + your Dex mod, up to a maximum of +2) (14-16 AC)

While attuned and worn, the resistance provided by this set of armor now also includes acid & poison damage resistance.

If you are made to make a saving throw to combat the effects of infection of Lycanthropy, or resist the urges to shift as an already infected Lycanthrope, you have advantage on the save.


Exalted State

This armor now counts as a +3 set of magical Hide Armor. Increasing the AC further. (12 + 3 + your Dex mod, up to a maximum of +2) (15-17 AC)

While attuned and worn, the resistance provided by this set of armor now also includes necrotic, radiant, and force damage resistance.

While attuned and worn, the armor allows you to cast the spell Soul Cloak. Once per day, you can cast this spell without components or using a spell slot.

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