Drink! Drink!! DRINK! DRINK!!
There often comes a time, in every adventure, when the stress of the journey weighs on the psyche of an adventuring party, or a success inspires a spat of frivolity. Among the many earthly pleasures, one of the most common is the consumption of alcohol. Here lies a set of rules to simulate the affects of alcohol on humanoids to further immerse yourself in the world of Tamriel.
Intoxication:
A player's intoxication is dependent upon their ability to endure the strength and potency of the various alcoholic beverages available across Nirn. When a beverage is consumed, the player will roll a base DC 10 Constitution Saving Throw. The DC they have to meet or beat is, however, dependent upon multiple factors. The first factor is their racial modifier. Each race possesses different cultural habits and traditions in the element of drinking. The Racial modifier is added to your Constitution saving throw, in the hopes of meeting or beating the alcoholic beverage's DC.
For instance, a Khajiit with a Constitution of 12 and no proficiency would make a Constitution saving throw, rolling 1d20 + 1 from their Constitution and - 1 from their racial modifier (1d20+1-1).
| Race | Modifier | Race | Modifier |
| Akaviri | +1 | Jinsim | +3 |
| Altmer | 0 | Kamal | +2 |
| Argonian | +1 | Khajiit | -1 |
| Bosmer | +1 | Maormer | 0 |
| Breton | 0 | Nord | +2 |
| Dunmer | +2 | Orsimer | +2 |
| Dwemer | 0 | Po'Tun | -1 |
| Falmer | 1 | Redguard | +1 |
| Goblin | -2 | Tang Mo | +1 |
| Imperial | 0 | Tsaesci | +2 |
Drink Strength:
The second factor, is the alcoholic beverage itself, and the potency of such a beverage. The strength is an addition to the DC of the save. Non-Alcoholic beverages would not incur a constitution save, but are displayed below, as an aid to the key of further adjustments to the DC of your save when you drink.
| Strength | Intoxication Points |
| Non-Alcoholic | 0 |
| Watered-Down | 1 |
| Weak | 2 |
| Moderate | 3 |
| Strong | 4 |
| Very Strong | 5 |
| Deadly* | 6 |
Drink Type:
Likewise, the type of drink has its own strength to the mix. While some drinks can vary in strength even in their category and in contrast to other categories, the general understanding of drink type strength changes Intoxication DC as follows.
| Drink Type | Intoxication Points |
| Beer | 2 |
| Bourbon | 5 |
| Brandy | 4 |
| Cider | 3 |
| Mead | 2 |
| Rum | 4 |
| Whisky | 5 |
| Wine | 1 |
Examples:
A Very Strong Wine, will present a DC modifieer of +5 from its strength, and +1 from it being Wine, granting a +6 modifier to the DC of the save, thus requiring a final DC of 16 to succeed.
Intoxication Penalties:
The pleasure of being drunk does not come without consequences, specifically to cognition. Here is a list of penalties a player might receive for excessive intoxication.
At Tipsy:
- +3 to Charisma checks
- -2 to Intelligence checks
At Buzzed:
- +5 to Charisma checks
- -3 to Intelligence checks
- -3 to Wisdom checks
- -1 on Attack rolls
At Drunk:
- +5 to Charisma checks
- -3 and Disadvantage to Intelligence checks
- -3 and Disadvantage to Wisdom checks
- -3 on Attack rolls
At Hammered:
- +5 to Charisma checks
- -3 and Disadvantage to Intelligence checks
- -3 and Disadvantage to Wisdom checks
- -5 on Attack rolls
- On any melee weapon or unarmed attack, if you hit, you deal +10 damage.
- +3 to Strength checks
- Advantage on saving throws made against fear
- +3 Temporary Hit Points
- DC 15 Constitution Saving Throw every minute to avoid passing out.
APPENDIX: DRINKS (*Subject to additions and other changes)
(** Key for specific Elder Scrolls world drinks and where they fit, per serving, as per these rules)
Basic Drinks:
| Drink | Strength | Serving Size |
| Beer | Moderate | 1 Pint |
| Wine | Moderate | 1 Glass |
| Mead | Moderate | 1 Mug |
| Cider | Moderate | 1 Mug |
Specific Drinks:
| Drink | Strength | Serving Size |
| Honingbrew Mead | Weak | 1 Pint |
| Black-Briar Mead | Moderate | 1 Mug |
| Ashfire Mead | Strong | 1 Mug |
| Alto Wine | Weak | 1 Glass |
| Arenthia Red | Moderate | 1 Glass |
| Surilie Wine | Moderate | 1 Glass |
| Golden Pear Ale | Moderate | 1 Pint |
| Anequina Stout | Moderate | 1 Mug |
| Argonian Ale | Strong | 1 Mug |
| Bitter Remorse Ale | Strong | 1 Mug |
| Rimmen Sour Bock | Strong | 1 Glass |
| Mazte* | Strong | 1 Glass |
Spirits:
| Drink | Strength | Serving Size |
| Colovian Brandy | Strong | 1 Glass |
| Cyrodilic Brandy | Strong | 1 Glass |
| Greef* | Strong | 1 Glass |
| Firebrand Wine | Strong | 1 Glass |
| Kyne's Kiss* | Strong | 1 Mug |
| Dagoth Brandy | Very Strong | 1 Glass |
| The Cliff Racer* | Very Strong | 1 Glass |
| Moon-Sugar Rum | Very Strong | 1 Glass |
| Sujamma* | Very Strong | 1 Glass |
| Flin* | Very Strong | 1 Glass |
| Daedric Lava* | Deadly | 1 Glass |
| Argonian Bloodwine | Strong | 1 Glass |
| Balmora Blue* | Very Strong | 1 Glass |
| Emberbrand Wine | Strong | 1 Glass |
| Shadowbanish Wine | Moderate | 1 Glass |
| Shein* | Moderate | 1 Glass |
| Sanguinae Dominae | Deadly | 1 Mug |