1. Abilities

Drink! Drink!! DRINK! DRINK!!

There often comes a time, in every adventure, when the stress of the journey weighs on the psyche of an adventuring party, or a success inspires spat of frivolity. Among the many earthly pleasures, one of the most common is the consumption of alcohol. Here lies a set of rules to simulate the affects of alcohol on humanoids to further immerse yourself in the world of Tamriel.

Intoxication Threshold

A player's intoxication threshold is equal to their Constitution Score + Their racial modifier + 1. A table of these racial modifiers will be found below.

For instance, a Khajiit with a Constitution of 12 would have an intoxication threshold of 12. (12+1-1).


RaceModifierRaceModifier
Akaviri+1Jinsim+3
Altmer0Kamal+2
Argonian+1Khajiit-1
Bosmer+1Maormer0
Breton0Nord+2
Dunmer+2Orsimer+2
Dwemer0Po'Tun
-1
Falmer1Redguard+1
Goblin
-2Tang Mo
+1
Imperial
0Tsaesci
+2


Drink Strength**

The alcohol content of any particular drink is represented by an abstract number of Intoxication Points. These numbers are calibrated based on a single unit, or serving, of the drink. For beer, this may be a pint, but for vodka, it's likely just a shot.

StrengthIntoxication Points
Non-Alcoholic0
Watered-Down1/2
Weak1
Moderate2
Strong3
Very Strong4
Deadly*5


(* : Consuming a Deadly drink requires a DC 10 Constitution saving throw. Failure on that throw results in being knocked unconscious for 1d6*10 minutes)

Intoxication Penalties

The pleasure of being drunk does not come without consequences, specifically to cognition. Here is a list of penalties a player might receive for excessive intoxication.

At Intoxication Threshold:

  • +3 to Charisma checks
  • -2 to Intelligence checks

2 Points Over Intoxication Threshold:

  • +5 to Charisma checks
  • -3 to Intelligence checks
  • -3 to Wisdom checks
  • -1 on Attack rolls

5 Points Over Intoxication Threshold:

  • +5 to Charisma checks
  • -3 and Disadvantage to Intelligence checks
  • -3 and Disadvantage to Wisdom checks
  • -3 on Attack rolls

Twice your Intoxication Threshold:

  • +5 to Charisma checks
  • -3 and Disadvantage to Intelligence checks
  • -3 and Disadvantage to Wisdom checks
  • -5 on Attack rolls
  • On any melee weapon or unarmed attack, if you hit, you deal +10 damage.
  • +3 to Strength checks
  • Advantage on saving throws made against fear
  • +3 Temporary Hit Points
  • DC 15 Constitution Saving Throw every minute to avoid passing out.


APPENDIX: DRINKS

(** Key for specific Elder Scrolls world drinks and where they fit, per serving, as per these rules)

Basic Drinks:

DrinkStrengthServing Size
AleModerate1 Pint
BeerModerate1 Pint
WineModerate1 Glass
MeadModerate1 Mug
CiderModerate1 Mug


Specific Drinks:

DrinkStrengthServing Size
Honingbrew MeadWeak1 Pint
Black-Briar MeadWeak1 Mug
Alto WineWeak1 Glass
Arenthia RedModerate1 Glass
Surilie WineModerate1 Glass
Golden Pear AleModerate1 Pint
Anequina StoutModerate1 Mug
Argonian AleStrong1 Mug
Bitter Remorse AleStrong1 Mug
Rimmen Sour BockStrong 1 Glass
Mazte*Strong1 Glass


Spirits:

DrinkStrengthServing Size
Colovian BrandyStrong1 Glass
Cyrodilic BrandyStrong1 Glass
Greef*Strong1 Glass
Firebrand WineStrong1 Glass
Kyne's Kiss*Strong1 Mug
Dagoth BrandyVery Strong1 Glass
The Cliff Racer*Very Strong1 Glass
Moon-Sugar RumVery Strong1 Glass
Sujamma*Very Strong1 Glass
Flin*Very Strong1 Glass
Daedric Lava*Deadly1 Glass
Argonian BloodwineStrong1 Glass
Balmora Blue*Very Strong1 Glass
Emberbrand WineStrong1 Glass
Shadowbanish WineModerate1 Glass
Shein*Moderate1 Glass


(*Mazte is a dunmer beer made with a grain native to mainland Morrowind known as saltrice. Variations of Mazte include fermented herbs and berries native to Morrowind with the saltrice including: Jasmine, Yerba Mate, Bervez, Acai, Ginseng, and Metheglin.

Kyne's Kiss is an obscure Nordic heather mead. It is also called Kyne's Kick due to having a potent effect after only a few drinks. It is made from a mixture of jazbay and other grapes with heather seeds.

The Cliff Racer is a cocktail, made of a mixture of Firebrand Wine, Cyrodilic Brandy, Flin, and melon juice.

Sujamma is a very potent drink made from ash yams native to Solstheim and Vvardenfell in Morrowind.

Daedric Lava is a whiskey originating from Oblivion itself, specifically Mehrunes Dagon's Deadlands. Rare and expensive, it is also advised to be avoided as it has harmful side effects aside from the usual concerns of strong liquors.

Balmora Blue is an illicit wine that was sold in Morrowind originally and eventually spread to Skyrim, High Rock, and Black Marsh. Its main ingredient is Moon Sugar, but there are other ingredients added to it for potency.

Shein is a wine made with comberries. The Dunmer prefer its bitter and sour flavor to your typical sweet wines from Valenwood and Summerset.)

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