There often comes a time, in every adventure, when the stress of the journey weighs on the psyche of an adventuring party, or a success inspires spat of frivolity. Among the many earthly pleasures, one of the most common is the consumption of alcohol. Here lies a set of rules to simulate the affects of alcohol on humanoids to further immerse yourself in the world of Tamriel.
Intoxication Threshold
A player's intoxication threshold is equal to their Constitution Score + Their racial modifier + 1. A table of these racial modifiers will be found below.
For instance, a Khajiit with a Constitution of 12 would have an intoxication threshold of 12. (12+1-1).
| Race | Modifier | Race | Modifier |
| Akaviri | +1 | Jinsim | +3 |
| Altmer | 0 | Kamal | +2 |
| Argonian | +1 | Khajiit | -1 |
| Bosmer | +1 | Maormer | 0 |
| Breton | 0 | Nord | +2 |
| Dunmer | +2 | Orsimer | +2 |
| Dwemer | 0 | Po'Tun | -1 |
| Falmer | 1 | Redguard | +1 |
| Goblin | -2 | Tang Mo | +1 |
| Imperial | 0 | Tsaesci | +2 |
Drink Strength**
The alcohol content of any particular drink is represented by an abstract number of Intoxication Points. These numbers are calibrated based on a single unit, or serving, of the drink. For beer, this may be a pint, but for vodka, it's likely just a shot.
| Strength | Intoxication Points |
| Non-Alcoholic | 0 |
| Watered-Down | 1/2 |
| Weak | 1 |
| Moderate | 2 |
| Strong | 3 |
| Very Strong | 4 |
| Deadly* | 5 |
(* : Consuming a Deadly drink requires a DC 10 Constitution saving throw. Failure on that throw results in being knocked unconscious for 1d6*10 minutes)
Intoxication Penalties
The pleasure of being drunk does not come without consequences, specifically to cognition. Here is a list of penalties a player might receive for excessive intoxication.
At Intoxication Threshold:
- +3 to Charisma checks
- -2 to Intelligence checks
2 Points Over Intoxication Threshold:
- +5 to Charisma checks
- -3 to Intelligence checks
- -3 to Wisdom checks
- -1 on Attack rolls
5 Points Over Intoxication Threshold:
- +5 to Charisma checks
- -3 and Disadvantage to Intelligence checks
- -3 and Disadvantage to Wisdom checks
- -3 on Attack rolls
Twice your Intoxication Threshold:
- +5 to Charisma checks
- -3 and Disadvantage to Intelligence checks
- -3 and Disadvantage to Wisdom checks
- -5 on Attack rolls
- On any melee weapon or unarmed attack, if you hit, you deal +10 damage.
- +3 to Strength checks
- Advantage on saving throws made against fear
- +3 Temporary Hit Points
- DC 15 Constitution Saving Throw every minute to avoid passing out.
APPENDIX: DRINKS
(** Key for specific Elder Scrolls world drinks and where they fit, per serving, as per these rules)
Basic Drinks:
| Drink | Strength | Serving Size |
| Ale | Moderate | 1 Pint |
| Beer | Moderate | 1 Pint |
| Wine | Moderate | 1 Glass |
| Mead | Moderate | 1 Mug |
| Cider | Moderate | 1 Mug |
Specific Drinks:
| Drink | Strength | Serving Size |
| Honingbrew Mead | Weak | 1 Pint |
| Black-Briar Mead | Weak | 1 Mug |
| Alto Wine | Weak | 1 Glass |
| Arenthia Red | Moderate | 1 Glass |
| Surilie Wine | Moderate | 1 Glass |
| Golden Pear Ale | Moderate | 1 Pint |
| Anequina Stout | Moderate | 1 Mug |
| Argonian Ale | Strong | 1 Mug |
| Bitter Remorse Ale | Strong | 1 Mug |
| Rimmen Sour Bock | Strong | 1 Glass |
| Mazte* | Strong | 1 Glass |
Spirits:
| Drink | Strength | Serving Size |
| Colovian Brandy | Strong | 1 Glass |
| Cyrodilic Brandy | Strong | 1 Glass |
| Greef* | Strong | 1 Glass |
| Firebrand Wine | Strong | 1 Glass |
| Kyne's Kiss* | Strong | 1 Mug |
| Dagoth Brandy | Very Strong | 1 Glass |
| The Cliff Racer* | Very Strong | 1 Glass |
| Moon-Sugar Rum | Very Strong | 1 Glass |
| Sujamma* | Very Strong | 1 Glass |
| Flin* | Very Strong | 1 Glass |
| Daedric Lava* | Deadly | 1 Glass |
| Argonian Bloodwine | Strong | 1 Glass |
| Balmora Blue* | Very Strong | 1 Glass |
| Emberbrand Wine | Strong | 1 Glass |
| Shadowbanish Wine | Moderate | 1 Glass |
| Shein* | Moderate | 1 Glass |