Valaya Mithlasse
  1. Characters

Valaya Mithlasse

Druid of Y'ffre

Campaign 1:

A resident of Khenarthi's Roost, she and her family were responsible for saving the lives of the party after the prison ship carrying them to Alinor was sunk by a Sea Elf attack. With the help of the Mithlasse clan, the party were able to recover some lost items and companions from the shipwreck and fight back against Sea Elves and eventual Thalmor presence on the isle.

After conflicts surrounding the old fort of Eagle's Strand, where the Mithlasse clan had been living, the party and Bosmer commandeered a Thalmor ship in order to sail away from the island. Once off the island, the ship was sailed to the city of Daggerfall where the Mithlasse clan made new residence within the forests outside of the city. For a time, the two groups parted ways.

Keeping tabs on what the party was doing, however, Valaya eventually reunited with them near the fort of Orcwall. She did not want to hear about them hurting themselves and so she partnered up with them for their journies as they traveled across High Rock, into Skyrim; through Hammerfell; to Morrowind, Cyrodiil, and Elsweyr. All the way back to Valenwood, Valaya eventually parted ways with the party once she had reunited with another Bosmer, by the name of Kaetir Aldalin, to whom she was betrothed. Once the two were married, Valaya remained in Valenwood as the party ventured into the Summerset Isles to assault the core of the Dominion and Thalmor power in the city of Alinor.

30-Year Interim:

After having been married, Valaya took over control and growth of a new Bosmer settlement called Almandor on the southern coast. There, she had a family with Kaetir, eventually bearing 5 children. The village became a beacon for Bosmer in hiding after the Thalmor purge of their people, ushering in a growth of population for several other southern coastal towns. While Kaetir earned a seat on the Elder Council, Valaya earned a position as a Professor at the Arcane University.

Campaign 2:

Valaya still holds a position as Botany/Herbalism, Alchemy, and Druidism Professor at the Arcane University. Her kids are all students, the eldest of which are engaging in contention at the newly announced tournament as well as engaging in other activities around the Imperial City. Due to her escapades in Campaign 1, she is now a level 20 Druid.

Campaign 3: (Coming to a theatre near you...)

Valaya progresses further, and due to her prolonged life due to being both a young Elf and a high-level Druid, she will live extremely long. She is more than a 20th level Druid now.

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Valaya's Stat Block (As of Campaign 2)

Armor Class: 18 (Druid Leather Robes)
Hit Points: 171 (24d8+48)
Speed: 35 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
81614162616

(-1)

(+3)

(+2)

(+3)

(+8)

(+3)

Saves: CON +8, INT +9, WIS +14
Skills: Animal Handling +14, Athletics +5, History +5, Insight +14, Medicine +14, Nature +9, Perception +20, Survival +20
Damage Vulnerabilities:
Damage Resistances: Poison
Damage Immunities:
 
Condition Immunities: Poisoned, Diseased
Senses: Darkvision 60 ft., Passive Perception 30
Languages: Tamrielic, Aldmeri, Bosmeri, Altmeri, Druidic, Sylvan
Challenge: 20 (25,000 XP)
Proficiency Bonus: +6

Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition, and magic cannot put you to sleep.

Keen Senses. You have proficiency in the Perception skill.

Resist Affliction. Bosmer are more resilient against poison and disease effects, gaining advantage on saving throws against being poisoned or diseased. They also have resistance against poison damage.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

The Mage. You were born under the Birthsign of The Mage and gain the following benefits:

  • Your Intelligence or Wisdom score increases by 1, to a maximum of 20.
  • You gain advantage on Constitution saving throws to maintain concentration on a spell.
  • Additionally, you learn one cantrip and one 1st level spell of your choice from the wizard spell list. Your class's spellcasting modifier is your modifier for these spells. If you can cast spells, they are added to your spell list for you.
  • You can cast the 1st level spell once without expending a spell slot each day, regaining the ability to do so again at the next dawn.

Druid. Valaya knows all Druid Class Features, and has access to the Class Features of the Circle of Dreams, listed below

  • Wild Shape
  • Wild Companion
  • Timeless Body
  • Beast Spells
  • Archdruid
  • Balm of the Summer Court
  • Hearth of Moonlight and Shadow
  • Hidden Paths
  • Walker in Dreams*


Spellcasting.
Wisdom is Valaya's spellcasting ability for her Druid spells, since her magic draws upon her devotion and attunement to nature. She uses her Wisdom whenever a spell refers to her spellcasting ability. In addition, she uses her Wisdom modifier to set her saving throw DC (22) for any Druid spell she casts and when making an attack roll (+14) with one. As a high-level Druid, she can prepare 28 spells for use in a day, but she knows all of the following spells:

  • Cantrips (at will): Druidcraft, Elementalism, Guidance, Infestation, Mage Hand, Primal Savagery, Thaumaturgy, Thorn Whip
  • 1st Level (4 slots): Absorb Elements, Alarm, Animal Friendship, Beast Bond, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic, Detect Poison & Disease, Earth Tremor, Entangle, Faerie Fire, Feather Fall, Fog Cloud, Goodberry, Healing Word, Ice Knife, Jump, Longstrider, Protection from Good & Evil, Purify Food & Drink, Snare, Speak with Animals, Thunderwave
  • 2nd Level (3 slots): Aid, Air Bubble, Animal Messenger, Augury, Barkskin, Beast Senses, Continual Flame, Darkvision, Dust Devil, Earthbind, Enhance Ability, Enlarge/Reduce, Find Traps, Flame Blade, Flaming Sphere, Gust of Wind, Healing Spirit, Heat Metal, Hold Person, Lesser Restoration, Location Animals or Plants, Locate Object, Magic Weapon, Misty Step, Moonbeam, Pass Without A Trace, Protection from Poison, Silence, Skywrite, Spike Growth, Summon Beast, Warding Wind, Wither & Bloom
  • 3rd Level (3 slots): Aura of Vitality, Call Lightning, Conjure Animals, Create Food & Water, Daylight, Dispel Magic, Elemental Weapon, Erupting Earth, Feign Death, Mass Healing Word, Meld into Stone, Nondetection, Plant Growth, Protection from Energy, Revivify, Sleet Storm, Speak with Plants, Summon Fey, Tidal Wave, Wall of Water, Water Breathing, Water Walk, Wind Wall
  • 4th Level (3 slots): Aura of Life, Blight, Charm Monster, Confusion, Conjure Minor Elementals, Conjure Woodland Beings, Control Water, Death Ward, Divination, Dominate Beast, Elemental Bane, Fabricate, Fire Shield, Fount of Moonlight, Freedom of Movement, Giant Insect, Grasping Vine, Guardian of Nature, Hallucinatory Terrain, Ice Storm, Locate Creature, Polymorph, Ride the Lightning, Stone Shape, Stoneskin, Summon Elemental, Wall of Fire, Watery Sphere
  • 5th Level (3 slots): Antilife Shell, Awaken, Commune with Nature, Cone of Cold, Conjure Elemental, Contagion, Dream, Geas, Greater Restoration, Insect Plague, Maelstrom, Mass Cure Wounds, Mooncloak, Planar Binding, Reincarnate, Scrying, Summon Draconic Spirit, Transmute Rock, Teleportation Circle*, Tree Stride, Wall of Stone, Wrath of Nature
  • 6th Level 2 slots): Bones of the Earth, Conjure Fey, Druid Grove, Effulgent Spheres, Find the Path, Flesh to Stone, Heal, Heroe's Feast, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind, Move Earth, Primordial Ward, Sunbeam, Transport via Plants, Trueseeing, Wall of Thorns, Wind Walk
  • 7th Level (2 slots): Draconic Transformation, Dream of the Blue Veil, Fire Storm, Mirage Arcane, Plane Shift, Resurrection, Regenerate, Reverse Gravity, Simulacrum, Symbol, Whirlwind
  • 8th Level (1 slot): Animal Shapes, Antipathy/Sympathy, Befuddlement, Control Weather, Earthquake, Incendiary Cloud, Sunburst, Tsunami
  • 9th Level (1 slot): Foresight, Invulnerability, Mass Heal, Shapechange, Storm of Vengeance, True Resurrection
  • 10th Level (1 slot): Living Elements
  • 11th Level (1 slot): Verdigris Tsunami


Wound Closure: 
Whenever you are brought to 0 HP and are put into position to make death-saving throws, you instead stabilize and remain unconscious for 1d4 hours. Healing will bring you back to consciousness.

Beyond the Limits: Increase the current amount of any one Ability Score of choice by 4, as well as its maximum score.

Actions:

Staff of Four Seasons. Melee Weapon Attack: +5, Reach 5 ft., Single Target. Hit: 2 (1d6-1) bludgeoning damage
Magical Item, see Staff of Four Seasons.

Healer. Valaya is an able physician.

When she uses a Healer's Kit, to stabilize a creature, the creature regains 1 HP.

Valaya may also use a Healer's Kit on her action to restore 1d6+4 plus her target's HD in HP. The target cannot regain HP in this fashion again until they finish a short or long rest.

Bonus Actions:

Balm of the Summer Court (24/24). Valaya can choose one creature she can see within 120 feet of herself and spend a number of dice, which are d6s, to use to heal her target.  The target regains as much as is rolled on the dice. She can only use up to half of the available dice in one use of this feature at a time. She regains all expended dice when she finishes a long rest.

Hidden Paths (8/8). As a bonus action, Valaya can teleport up to 60 feet away, to an unoccupied space she can see. As an action, she can use this ability to transport another creature instead of herself. Valaya can use this feature a number of times equal to her Wisdom modifier, regaining all expended uses after a long rest.

Reactions:


Legendary Actions:


Mythic Actions:


(* Walker in Dreams grants the use of Teleportation Circle in a limited fashion. Valaya cannot otherwise use Teleportation Circle normally.)

Valaya's Inventory

As of Campaign 2, session on 3/13/26:

Monetary Wealth:

  • 1,000 Platinum Denarii
  • 5,001 Gold Denarii
  • 50 Silver Denarii
  • 25 Copper Denarii

1 Holy Symbol of Y'ffre
Heart of the Wild (Attuned)
1 Ring of Mind Shielding
1 +1 Ring of Protection (Attuned)
1 Wand of Warning (Attuned)
1 Healer's Kit
1 Alchemy Tools
1 Herbalism Kit
2 Potions of Healing
5 Potions of Greater Healing
10 Potions of Superior Healing
1 Potion of Supreme Healing
1 Staff of Secrets
5 Spriggan Taproots
2 Vials of Frostbite Venom
18 Glowing Mushroom
10 Blisterwort
15 Bleeding Crown
1 Dose of Jarrin Root Poison
2 Doses of Poison made from Crimson & Normal Nirnroot
3 Doses of Poison made from Deathbell & Nightshade
18 Trama Root
18 Scathecraw
Poison/Potion Recipes for Slow Poison (Injury), Stasis Poison (Injury), Healing Potions, and Mana Potions
Miraak's Boots, given to her by the party, to keep them away from Leif
Unknowns, given to her by Leif.


Title
Druid of Y'ffre

Races
Bosmer

Age
51

Gender
Female