1. Creatures

Tsaesci Pureblood

Armor Class: 11
Hit Points: 40 (9d8)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
111211131214

(0)

(+1)

(0)

(+1)

(+1)

(+2)

Skills Deception +6, Perception +3, Stealth +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages: Tsaesci, Akaviri, Tamrielic, Dovah Zul
Challenge 1 (200 XP)
Proficiency Bonus +2

Innate Spellcasting. The tsaesci’s spellcasting ability is Charisma (spell save DC 12). The tsaesci can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day each: poison spray, suggestion

Magic Resistance. The tsaesci has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The tsaesci makes two melee attacks.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.

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