| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 11 | 12 | 11 | 13 | 12 | 14 |
(0) | (+1) | (0) | (+1) | (+1) | (+2) |
Innate Spellcasting. The tsaesci’s spellcasting ability is Charisma (spell save DC 12). The tsaesci can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only)
3/day each: poison spray, suggestion
Magic Resistance. The tsaesci has advantage on saving throws against spells and other magical effects.
Multiattack. The tsaesci makes two melee attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.