Armor Class: 14 (Natural Armor)
Hit Points: 101 (8d12+40)
Speed: 30 ft.
| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 20 | 12 | 20 | 8 | 8 | 10 |
(+5) | (+1) | (+5) | (-1) | (-1) | (0) |
Saves: Strength +8, Constitution +8
Skills: Athletics +8, Survival +2
Damage Immunities: Poison
Damage Resistances: Slashing, Piercing, Bludgeoning
Senses: Darkvision 120 ft., Passive Perception 9
Languages: Tsaesci, Akaviri, Tamrielic, Dovah Zul
Challenge: 6 (2,300 XP)
Proficiency Bonus: +3
Shadow Escape. The tsaesci has affinity for darkness. When in dim light or darkness at the start of their turn, they recover 1d12+5 hit points.
Child of Darkness. While in dim light or darkness, the tsaesci has advantage on attack rolls.
Actions:
Multiattack. The tsaesci makes two melee attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.