1. Creatures

Tsaesci Abomination

Armor Class: 14 (Natural Armor)
Hit Points: 101 (8d12+40)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
2012208810

(+5)

(+1)

(+5)

(-1)

(-1)

(0)


Saves: Strength +8, Constitution +8
Skills: Athletics +8, Survival +2
Damage Immunities: Poison
Damage Resistances: Slashing, Piercing, Bludgeoning
Condition Immunities: Poisoned, Frightened, Charmed
Senses: Darkvision 120 ft., Passive Perception 9
Languages: Tsaesci, Akaviri, Tamrielic, Dovah Zul
Challenge: 6 (2,300 XP)
Proficiency Bonus: +3

Shadow Escape. The tsaesci has affinity for darkness. When in dim light or darkness at the start of their turn, they recover 1d12+5 hit points.

Child of Darkness. While in dim light or darkness, the tsaesci has advantage on attack rolls.

Actions:

Multiattack. The tsaesci makes two melee attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.

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