1. Creatures

Tsaesci Assassin

Medium Humanoid (Tsaesci), Chaotic Evil
Armor Class: 17 (Natural Armor)
Hit Points: 45 (6d8+12)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
141814141214

(+2)

(+4)

(+2)

(+2)

(+1)

(+2)


Saves: Dexterity +6
Skills: Acrobatics +6, Deception +7, Perception +4, Stealth +6
Damage Immunities: Poison
Condition Immunities: PoisonedCharmed
Senses: Darkvision 120 ft., Passive Perception 14
Languages: Tsaesci, Akaviri, Thieves Cant, Tamrielic, Dovah Zul
Challenge: 3 (700 XP)
Proficiency Bonus: +2

Shadow Murder. While in dim light or darkness, the tsaesci has the ability to turn invisible. This trait can be used twice and must complete a long rest before using it again.

Apostle of Darkness. While in dim light or darkness, the tsaesci has +1 AC, +1 on attack rolls, +1 on saves, and regenerates 1d8+2 hit points.

Sneak Attack. Once per turn, if the tsaesci's attack roll is made with advantage, made against a target within 5 feet of an ally that is not incapacitated and does not have disadvantage, the tsaesci gains an extra 2d6 weapon damage on the damage roll.

Actions:

Multiattack. The tsaesci makes two melee attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Poisonous Spine. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 4 (1d6+4) piercing damage plus 7 (1d6) poison damage.

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