| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 14 | 18 | 14 | 14 | 12 | 14 |
(+2) | (+4) | (+2) | (+2) | (+1) | (+2) |
Shadow Murder. While in dim light or darkness, the tsaesci has the ability to turn invisible. This trait can be used twice and must complete a long rest before using it again.
Apostle of Darkness. While in dim light or darkness, the tsaesci has +1 AC, +1 on attack rolls, +1 on saves, and regenerates 1d8+2 hit points.
Sneak Attack. Once per turn, if the tsaesci's attack roll is made with advantage, made against a target within 5 feet of an ally that is not incapacitated and does not have disadvantage, the tsaesci gains an extra 2d6 weapon damage on the damage roll.
Multiattack. The tsaesci makes two melee attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Poisonous Spine. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 4 (1d6+4) piercing damage plus 7 (1d6) poison damage.