1. Creatures

Tsaesci Acolyte

Medium Humanoid (Tsaesci), Chaotic Evil
Armor Class: 15 (Natural Armor)
Hit Points: 32 (4d8+8)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
121414121614

(+1)

(+2)

(+2)

(+1)

(+3)

(+2)


Saves: Intelligence +3, Wisdom +5
Skills: Perception +5
Damage Immunities: Poison
Condition Immunities: PoisonedCharmed
Senses: Darkvision 120 ft., Passive Perception 15
Languages: Tsaesci, Akaviri, Tamrielic, Dovah Zul
Challenge: 2 (450 XP)
Proficiency Bonus: +2

Spellcasting. The tsaesci is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, spell attack +5). They have the following spells prepared.

At Will: Toll the Dead, Thaumaturgy, Poison Spray, Speak With Animals (Snakes Only)

1st Level (4 slots): Bane, Command, Guiding Bolt, Healing Word, Venomous Breath

Magic Resistance. The tsaesci has advantage on saving throws against spells and other magical effects.

Call of the Night. The Shadows envelop and protect you. Using an action, you can touch and heal a target (including self) restoring 2d8 hit points. While in dim light or darkness, if the target you touch is also a Tsaesci, the healing restores 4d8 instead. This trait can be used once per long rest.

Apostle of Darkness. While in dim light or darkness, the tsaesci has +1 AC, +1 on attack rolls, +1 on saves, and regenerates 1d8+2 hit points at the start of its turn.

Actions:

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

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More Appearance

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Acolyte's Staff

fd10fccb-362b-4117-93e3-d98d6a8f7dcb.jpgThe Acolyte's Staff is made of a Bronze alloy. At closer inspection, the sharp look of the exterior of the staff is, actually, just small interpretations of hands fanning out around the staff head. Within the center, is a male serpentine creature alike some of the other Tsaesci seen previously.