1. Characters

Miyu


Medium Fey (3-Tailed Kitsune), Chaotic Good
Armor Class: 16 (Natural Armor)
Hit Points: 171 (24d8+48)
Speed: 30 ft.

STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
111814171822

(0)

(+4)

(+2)

(+3)

(+4)

(+6)


Saves: Dexterity +10, Constitution +8, Wisdom +10, Charisma +12
Skills: Acrobatics +10, Deception +12, Perception +10, Persuasion +12, Stealth +10
Damage Vulnerabilities: Necrotic
Damage Immunities:
 Radiant
Damage Resistances: 
Condition Immunities:
 
Senses: Darkvision 300 ft., Passive Perception 20
Languages: Akaviri, Tamrielic, Tōbushi, Sylvan
Challenge: 20 (25,000 XP)
Proficiency Bonus: +6

Fey Ancestry. Miyu has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Perceptive. Miyu has proficiency in the Perception skill and has advantage on saving throws against illusory effects.

Shapeshift. Miyu can transform between fox form and human form at will. In combat, it takes an action. She may speak in this form but cannot cast magic other than Kitsune Magic. Opposed to changing shape, she can choose to instead hide her ears and tails to appear human completely, displaying as if the Alter Self spell was cast. As a fox, she gets an attack with Bite or Claw as a natural Dexterity-based attack, with her subrace element replacing the slashing damage on Claw.

Fox Magic. Miyu knows the Sacred Flame cantrip. While in Fox form, her claw attacks deal 1d4+DEX (instead of STR) radiant damage (instead of slashing). Any spellcasting attack rolls or spell save DCs are based off of her Charisma.

Be Vigilant!. Twice per Short Rest, as an Action, you touch (including yourself) one creature. The target gains advantage on the next initiative roll they make. The effect ends immediately after the roll, or if you use the feature again.

Eyes of the Night. You can share your darkvision with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Charisma modifier. This shared Darkvision lasts for 1 hour. Once shared, you cannot do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

Twilight Sanctuary. Twice per short rest, as an action, you create a 30 ft. radius sphere of twilight that is centered on, and emanates from around you. It is filled with dim light and moves with you, lasting for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

  • Grant target creature temporary hit points equal to 1d6 + your level
  • End one effect on target creature that causes it to be charmed or frightened.

You and your allies, separate from other benefits, gain the effects of half-cover while in the sphere.

Spellcasting. Miyu is a 20th-level spellcaster. Her spellcasting ability is Charisma (Spell Save DC 20, Spell attack modifier +12). She is a prepared caster and can prepare 26 spells. She knows all of the following spells and must choose from this list what to prepare, or not to prepare, daily.

  • Cantrips (at will): Dancing Lights, Friends, Guidance, Minor Illusion, Sacred Flame, Thaumaturgy, Word of Radiance
  • 1st Level (4 slots): Bless, Ceremony, Cure Wounds, Detect Evil & Good, Detect Magic, Detect Poison & Disease, Faerie Fire, Guiding Bolt, Healing Word, Power Word: Fortitude, Protection from Evil & Good, Radiant Bolts, Sanctuary, Shield of Faith, Sleep
  • 2nd Level (3 slots): Aid, Augury, Enhance Ability, Gentle Repose, Healing Spirit, Hold Person, Invisibility, Lesser Restoration, Misty Step, Moonbeam, Power Word: Shield, Protection from Poison, Silence, Zone of Truth
  • 3rd Level (3 slots): Aura of Vitality, Clairvoyance, Daylight, Dispel Magic, Mass Healing Word, Protection from Energy, Remove Curse, Sending, Spirit Guardians, Summon Fey, Tongues
  • 4th Level (3 slots): Aura of Life, Dominate Beast, Freedom of Movement, Greater Invisibility, Guardian of Faith, Hallucinatory Terrain, Locate Creature
  • 5th Level (3 slots): Awaken, Commune, Dawn, Dispel Evil & Good, Dominate Person, Greater Restoration, Hallow, Hold Monster, Holy Weapon, Mass Cure Wounds, Scrying
  • 6th Level (2 slots): Conjure Fey, Harm, Heal, Heroe's Feast, Word of Recall
  • 7th Level (2 slots): Regenerate, Symbol (radiant)
  • 8th Level (1 slot): Antimagic Field, Dominate Monster, Holy Aura
  • 9th Level (1 slot): Foresight, Mass Heal
Actions:

Multiattack. Miyu can make two attacks; one Bite, and one Claw.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) radiant damage.

Lunar Strike. Your attacks are infused with the energy of moonlight. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 radiant damage.

Bonus Actions:
Steps of Night. When you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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