| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 13 | 16 | 15 | 10 | 10 | 16 |
(+1) | (+3) | (+2) | (0) | (0) | (+3) |
Death Throes. When the daedra drops to 0 hit points or the spell ends, the daedra explodes. Each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC (14). On a failure, targets take 2d10 + spell slot level as fire damage. On a success, half as much damage.
Magic Resistance. The daedra has advantage on saving throws against spells and other magical effects.
Multiattack. The daedra makes a number of attacks equal to half this spell's level (rounded down).
Hurl Flame. Ranged Weapon Attack: +9 to hit, range 60 ft., single target. Hit: 16 (2d6 + 3 + 6) fire damage.