1. Creatures

Flame Atronach

Medium Daedra (Atronach), chaotic evil
Armor Class: 12 (Natural Armor) (+1 per level of spell above 6th)
Hit Points: 50 (50 + 15 per spell level above 6th)
Speed: 40 ft., fly (hover) 40 ft.,
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
131615101016

(+1)

(+3)

(+2)

(0)

(0)

(+3)

Damage Vulnerabilities: Cold
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Daedric (Telepathic, 60 ft.)
Challenge 5 (1800 XP)
Proficiency Bonus +3

Death Throes. When the daedra drops to 0 hit points or the spell ends, the daedra explodes. Each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC (14). On a failure, targets take 2d10 + spell slot level as fire damage. On a success, half as much damage.

Magic Resistance. The daedra has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The daedra makes a number of attacks equal to half this spell's level (rounded down).

Hurl Flame. Ranged Weapon Attack: +9 to hit, range 60 ft., single target. Hit: 16 (2d6 + 3 + 6) fire damage.

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