1. Creatures

Frost Atronach

Large Daedra (Atronach), chaotic evil
Armor Class: 12 (Natural Armor) (+1 per level of spell above 6th)
Hit Points: 60 (60 + 15 per spell level above 6th)
Speed: 40 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
161315101016

(+3)

(+1)

(+2)

(0)

(0)

(+3)

Damage Vulnerabilities: Fire
Damage Immunities: Cold, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Daedric (Telepathic, 60 ft.)
Challenge 5 (1800 XP)
Proficiency Bonus +3

Magic Resistance. The daedra has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The daedra makes a number of attacks equal to half this spell's level (rounded down).

Ice Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., single target. Hit: 12 (1d6 + 3 + 6) cold damage.

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