Large Daedra (Atronach), chaotic evil
Armor Class: 12 (Natural Armor) (+1 per level of spell above 6th)
Hit Points: 60 (60 + 15 per spell level above 6th)
Speed: 40 ft.
| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 16 | 13 | 15 | 10 | 10 | 16 |
(+3) | (+1) | (+2) | (0) | (0) | (+3) |
Damage Vulnerabilities: Fire
Damage Immunities: Cold, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Daedric (Telepathic, 60 ft.)
Challenge 5 (1800 XP)
Proficiency Bonus +3
Magic Resistance. The daedra has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The daedra makes a number of attacks equal to half this spell's level (rounded down).
Ice Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., single target. Hit: 12 (1d6 + 3 + 6) cold damage.