1. Creatures

Adult Spriggan

Medium Fey (Spriggan), true neutral
Armor Class: 16 (Natural Armor)
Hit Points: 135 (18d8+54)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
181216101610

(+4)

(+1)

(+3)

(0)

(+3)

(0)

Damage Resistances: Bludgeoning, Piercing
Damage Vulnerabilities: Slashing, Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Passive Perception 13
Languages: Druidic, Sylvan
Challenge 10 (5900 XP)
Proficiency Bonus +4

Natural Appearance. While the spriggan remains motionless, in a forested terrain, it cannot be distinguished from a clump of roots, a bush, or a tree. It has advantage on all Stealth checks made against being visually perceived.

Magic Resistance. The spriggan has advantage on saving throws against spells and other magical effects.

Nature Lord. Forest creatures with an intelligence score of 4 or lower will never willingly attack a spriggan, whom they see as a lord of the forest. Animals that are charmed, or who possess some sort of overriding loyalty (such as a Ranger's animal companion, or a servant of another fey creature) may be willing to attack it.

Regeneration. When a Spriggan has been reduced to, or below, 25% of its max HP, the Spriggan falls into a state of incapacitation. If it is still alive at the end of that turn, it regenerates 50% of its max HP.

Actions

Multiattack. The spriggan makes two claw attacks per turn.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (2d10 + 4) slashing damage and 7 (2d6) poison damage.

Awaken Swarm (1/Day). The spriggan may use its action to summon 1d4 Swarms of Wasps, which act on the same initiative order as the spriggan and are under its control. The swarms emerge from the branches of the spriggan and may act in the same round they are summoned; on subsequent rounds the spriggan may use a bonus action to command the swarms. If they receive no commands, the swarms simply attack whatever enemy of the spriggan to which they are closest. The swarms remain for 1 hour, until the sprigan dies, or until the spriggan recalls them as a bonus action.

Invisibility. The spriggan magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spriggan wears or carries is invisible with it.

Summon Pack (1/Day). The spriggan magically calls 2d6 wolves, if outdoors, or if wolves are near. The called creatures arrive in 1d4 rounds, acting as allies of the spriggan and obeying its spoken commands. The beasts remain for 1 hour, until the spriggan dies, or until the spriggan dismisses them as a bonus action.

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