1. Creatures

Shroud Archer

Medium Monstrosity, Neutral Evil
Armor Class: 15 (Natural Armor)
Hit Points: 45 (6d8+12)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
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Skills: Survival +3
Damage Immunities: Poison
Damage Resistances: Bludgeoning, Piercing, & Slashing while in Dim Light or Darkness
Condition Immunities: Poisoned, Diseased, Charmed
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Understands but cannot Speak, language appropriate to their life before corruption
Challenge: 3 (700 XP)
Proficiency Bonus: +2

Rising Anger. The Shroudborn is engrossed in anger. When another creature attacks the Shroudborn, it gains a +2 bonus to attack rolls against a creature for every creature that has attacked it in the round. If no creature has attacked it, it becomes confused and instead has disadvantage on attack rolls.

Actions:
Multiattack. The Shroudborn makes two Longbow attacks per turn.

Longbow. Ranged Weapon Attack: +5 to hit, range: 300/600 ft., one target. Hit: 7 (1d10 + 3) piercing damage.

Shroud Bomb. Ranged Weapon Attack: +6 to hit. range: 60 ft., 15 ft, area. Hit: 10 (4d4) necrotic damage.
As a full action, the Shroudborn hurls a mass of defiled flora and human tissue. Upon contact, it bursts, unleashing the power of the Shroud intensely in a 15 ft. area around the target.

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