1. Creatures

Shroud Wraith

Medium Monstrosity, Neutral Evil
Armor Class: 15 (Natural Armor)
Hit Points: 56 (9d6+18)
Speed: 0 ft., fly 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
81014171510

(-1)

(0)

(+2)

(+3)

(+2)

(0)


Saves: Intelligence +6, Wisdom +5
Skills: Arcana +6, Perception +5
Damage Vulnerabilities: 
Damage Immunities: Poison
Damage Resistances: 
Condition Immunities: Poisoned, Diseased, Charmed
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Understands but cannot Speak, language appropriate to their life before corruption
Challenge: 5 (1,800 XP)
Proficiency Bonus: +3

Drain Vitality. When the Wraith deals Necrotic damage to an opponent, the target must make a DC 14 Constitution saving throw. On a failure, the Wraith regains hit points equal to the damage dealt.

Spellcasting. (Necrotic) The Wraith can cast the following spells, requiring no spell components and using Intelligence (DC 14, +6 on spell attacks) as their spellcasting ability.

At Will: Death Bolt, Corruptive Rebuke, Thaumaturgy

3/Day each: Arms of Sithis, Cause Fear, Hex

2/Day each: Hold Person, See Invisibility

1/Day each: Slow

Actions:
Death Bolt. Ranged Magical Attack: +6 to hit, reach 120 ft., one target. Hit: 7 (1d10) necrotic damage.
The Wraith fires two bolts at their target.

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