Medium Humanoid (Elf), True Neutral
Armor Class: 15 (Natural Armor)
Armor Class: 15 (Natural Armor)
Hit Points: 9 (1d8+1)
Speed: 40 ft.
| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 14 | 20 | 14 | 11 | 16 | 12 |
(+2) | (+5) | (+2) | (+1) | (+3) | (+1) |
Skills: Acrobatics +6, Athletics +3, Perception +4, Sleight of Hand +6, Stealth +6, Survival +4
Damage Vulnerabilities: None
Damage Resistances: Poison
Damage Immunities: None
Condition Immunities: None
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Tamrielic, Aldmeri, Bosmeri
Challenge: 1/8 (10 XP)
Proficiency Bonus: +1
Tavern Brawler
- Your Constitution increasts by 1, to a maximum of 20
- You are proficient with improvised weapons
- Unarmed Strikes use a d4 for damage
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to grapple the target.
The Thief
- You were born under the Birthsign of the Thief and gain the following benefits:
- Your Dexterity score increases by 1 to a maximum of 20
- Your speed increases by 5 feet.
- You gain proficiency in two Dexterity based skills of your choice. (Acrobatics, Sleight of Hand, Stealth, Thieves' Tools)
Actions:
Unarmed Strike.
Melee Weapon Attack: +3, one target Hit. 4 (1d4+2) bludgeoning damage
Bonus Actions:
Reactions: