Armor Class: 16 (Dragon Scale Robes)
| STRENGTH | DEXTERITY | CONSTITUTION | INTELLIGENCE | WISDOM | CHARISMA |
| 20 | 12 | 17 | 14 | 15 | 19 |
(+5) | (+1) | (+3) | (+2) | (+2) | (+4) |
Magic Resistance. The Tsaesci has advantage on saving throws against spells and other magical effects.
Apostle of Darkness. While in dim light or darkness, the Tsaesci has the following benefits:
- +1 to AC
- +1 to Attack rolls
- +1 to Saving throws
- Regenerate 1d8+7 HP at the start of a turn.
Arcane Ward. You can weave magic around yourself for protection. When the Tsaesci casts an Abjuration spell of 1st level or higher he can simultaneously use a strand of the spell's magic to create a magical ward on himself that lasts until he finishes a long rest. The ward has a hit point maximum equal to twice his CR + his Charisma modifier. Whenever he takes damage, the ward takes damage first. If this damage reduces the ward to 0 hit points, he takes the remaining damage. While the ward is at 0 hit points it can't absorb damage but its magic remains. Whenever a new abjuration spell of 1st level or higher is cast the ward regains a number of hit points equal to twice the level of the spell.
Spellcasting. The Tsaesci is a 7th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 15, spell attack +7). They know the following spells:
- Cantrips (At Will): Eldritch Blast, Frostbite, Guidance, Poison Spray, Shape Water
- 1st-Level (4 slots): Armor of Agathys, Arms of Mora, Beast Bond (Snakes Only), Divine Favor, Frost Fingers, Inflict Wounds, Shield, Speak with Animals (Snakes Only)
- 2nd-Level (3 slots): Beast Sense (Snakes Only), Blur, Hold Person, Misty Step, Shadow Blade, Summon Beast
- 3rd-Level (3 slots): Counterspell, Hunger of Mora, Hypnotic Pattern, Spirit Guardians, Water Breathing, Water Walk
- 4th-Level (1 slot): Confusion, Control Water, Dominate Beast
Multiattack. The tsaesci makes two attack actions per turn.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) slashing damage plus 2 (1d4) cold damage.
FO KRAH DIIN (Recharge, 5-6).
As an action, you speak the words of this shout. Any creature within a 30 ft. cone of the caster must make a Constitution saving throw. On a failed save, affected targets take 4d8 cold damage. On a successful save, half as much damage.
KRII LUN AUS (Recharge, 5-6).
As an action, you speak the words of this shout. You must pick a target. That target must make a Wisdom saving throw. On a failed save, the target is marked for death for 1 minute. They take 2d8 necrotic damage. Each turn after, they take another 2d8 necrotic damage for the duration of the effect. On a successful save, there is no effect.