1. Creatures

Tsaesci Dragon Priest

Medium Humanoid, Chaotic Evil
Armor Class: 16 (Dragon Scale Robes)
Hit Points: 91 (11d8+33)
Speed: 30 ft., fly (levitate) 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
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(+5)

(+1)

(+3)

(+2)

(+2)

(+4)

Saves: Strength +8, Constitution +6, Charisma +7
Skills: Acrobatics +4, Athletics +11, Intimidation +7, Perception +5, Stealth +4
Damage Immunities: Poison
Damage Resistances: Slashing, Piercing, Cold
Damage Immunities: Poison
Condition Immunities: Poisoned, Charmed
Senses: Darkvision 120 ft., Passive Perception 15
Languages: Tsaesci, Akaviri, Tamrielic, Dovah Zul
Challenge: 7 (2,900 XP)
Proficiency Bonus: +3

Magic Resistance. The Tsaesci has advantage on saving throws against spells and other magical effects.

Apostle of Darkness. While in dim light or darkness, the Tsaesci has the following benefits:

  • +1 to AC
  • +1 to Attack rolls
  • +1 to Saving throws
  • Regenerate 1d8+7 HP at the start of a turn.

Arcane Ward. You can weave magic around yourself for protection. When the Tsaesci casts an Abjuration spell of 1st level or higher he can simultaneously use a strand of the spell's magic to create a magical ward on himself that lasts until he finishes a long rest. The ward has a hit point maximum equal to twice his CR + his Charisma modifier. Whenever he takes damage, the ward takes damage first. If this damage reduces the ward to 0 hit points, he takes the remaining damage. While the ward is at 0 hit points it can't absorb damage but its magic remains. Whenever a new abjuration spell of 1st level or higher is cast the ward regains a number of hit points equal to twice the level of the spell.

Spellcasting. The Tsaesci is a 7th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 15, spell attack +7). They know the following spells:

  • Cantrips (At Will): Eldritch Blast, Frostbite, Guidance, Poison Spray, Shape Water
  • 1st-Level (4 slots): Armor of Agathys, Arms of Mora, Beast Bond (Snakes Only), Divine Favor, Frost Fingers, Inflict Wounds, Shield, Speak with Animals (Snakes Only)
  • 2nd-Level (3 slots): Beast Sense (Snakes Only), Blur, Hold Person, Misty Step, Shadow Blade, Summon Beast
  • 3rd-Level (3 slots): Counterspell, Hunger of Mora, Hypnotic Pattern, Spirit Guardians, Water Breathing, Water Walk
  • 4th-Level (1 slot): Confusion, Control Water, Dominate Beast
Actions:

Multiattack. The tsaesci makes two attack actions per turn.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) slashing damage plus 2 (1d4) cold damage.

FO KRAH DIIN (Recharge, 5-6).

As an action, you speak the words of this shout. Any creature within a 30 ft. cone of the caster must make a Constitution saving throw. On a failed save, affected targets take 4d8 cold damage. On a successful save, half as much damage.

KRII LUN AUS (Recharge, 5-6).

As an action, you speak the words of this shout. You must pick a target. That target must make a Wisdom saving throw. On a failed save, the target is marked for death for 1 minute. They take 2d8 necrotic damage. Each turn after, they take another 2d8 necrotic damage for the duration of the effect. On a successful save, there is no effect.

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