1. Abilities

Mortal Haze

Level
2nd
Casting Time
1 Action
Range/Area
30 feet
Components
V, S, M *
Duration
Concentration 1 Minute
School
 Necromancy
Attack/Save
Con Save
Damage/Effect
Necrotic


You unleash a deathly gray mist that taints the air around a creature of your choice that you can see within range. Until the spell ends, the creature must make a Constitution saving throw at the start of each of its turns. On a failure, the creature takes 1d12 necrotic damage for each turn it failed a saving throw from this casting of the spell (starting at 1d12 necrotic for the first failed saving throw). If a creature ever succeeds on the saving throw, the spell ends on them.

Additionally, any necrotic damage a creature takes while under the effects of this spell reduced its maximum hit points by an amount equal to the necrotic damage taken. A creature affected in this way has its maximum number of hit points restored once it finishes a long rest.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the number of creatures you can target increases by one for each spell slot level above 2nd.

(* - a petrified skull)

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