1. Abilities

Leaping Ill

Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 feet
Components
V, S
Duration
1 Minute
School
 Necromancy
Attack/Save
Wis Save
Damage/Effect
Utility


Choose one of the following conditions currently affecting a creature you can see within range: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, or stunned. You magically cause the ailment to spread to another creature within 30 feet of the first creature. The new creature must succeed on a Wisdom saving throw or be afflicted by the same condition for the duration. If the condition is charmed or frightened, the source of the charm or fear is the same for the new creature.

The condition ends on the creature early if it also ends on the original creature.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.