1. Characters

Vraj

Full Name: Vraj Taksh Mehta

Vraj was a corrupted individual found in the ruins of the town of Jammu.

He suffered from the following Corruption effects:

  1. Jittery - You become far too easy to spook or startle. You have disadvantage on initiative rolls.
  2. Paranoid - You no longer trust even your closest allies. You no longer count as a "friendly" creature to anyone, nor does anyone count as a "friendly" creature to you, in regards to abilities or spells. The only creature your beneficial spells and abilities can target is yourself.
  3. Reckless - You've become impulsive in the face of dangerous situations. The first attack made by and against you in any combat encounter has advantage on the attack roll.
  4. Hopeless - You have nigh given up. On the first turn of combat, you may take an action or bonus action, but not both.
  5. Broken Will - Your willpower has crumbled, leaving your mind vulnerable. You have disadvantage on Wisdom ability checks and saving throws.

His writings were found all over the tower in Jammu.

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Stat Block

Armor Class: 15 (18 w/ Mage Armor)
Hit Points: 130 (14d10+52)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
72016151520

(-2)

(+5)

(+3)

(+2)

(+2)

(+5)


Saves: Dex +9, Con +7, Cha +9
Skills: Acrobatics +9, Arcana +6, Deception +9, Intimidation +9, Investigation +6, Perception +6, Persuasion +9, Sleight of Hand +9, Stealth +9, Survival +6
Damage Vulnerabilities
Damage Immunities: Poison
Damage Resistances: Necrotic
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 16
Languages: Tsaesci, Akaviri, Jinsim, Houzin, Kuştani, Ankoa, Tobushi, Tunarin, Dovah Zul
Challenge: 10 (5,900 XP)
Proficiency Bonus: +4

Magic Resistance. The tsaesci have advantage on saving throws made against spells and other magical effects.

Serpentine Spellcasting. The tsaesci know the following spells in a limited capacity. Their spellcasting ability is Charisma (spell save DC 17, +9 to spell attacks).

At will: Poison Spray, Animal Friendship (snakes only)

3/day each: Beast Sense, Beast Bond, Dominate Beast, Summon Beast (snakes only for all)

1/Day: Suggestion

Forceful Presence. Once per short rest, a Tsaesci may have advantage with a Charisma (Intimidation) or (Persuasion) check.

Adept of Darkness. The Tsaesci savor the darkness. While in dim light or darkness, they feel more comfortable and gain the following benefits:

  • +1 bonus to AC
  • +1 bonus to attack rolls and saves
  • Regenerate 1d8+14 HP at the start of their turn

Spellcasting.

Vraj is a 14th-level Spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to spell attacks). He has the following spells available:

  • Cantrips (at will): Eldritch Blast, Guidance, Mage Hand, Poison Spray, Thaumaturgy, Toll the Dead
  • 1st-level (4 slots): Armor of Agathys, Absorb Elements, Arms of Mora, Dissonant Whispers, Hex, Mage Armor, Zephyr Strike
  • 2nd-level (3 slots): Animal Messenger, Beast Sense, Enthrall, Mirror Image
  • 3rd-level (3 slots): Antagonize, Counterspell, Hunger of Mora, Spirit Shroud
  • 4th-level (3 slots): Charm Monster, Fabricate, Shadow of Sithis, Vitriolic Sphere
  • 5th-level (3 slots): Arcane Hand, Awaken, Enervation, Telepathic Bond
  • 6th-level (1 slot): Globe of Invulnerability
  • 7th-level (1 slot): Etherealness
Actions:

Multiattack. The tsaesci makes two melee attacks.

Tsaesci Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Snake's Fangs (Unarmed Strike). Melee Weapon Attack: +9, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Poison Breath. (Recharge 5-6)

VII LIIV KRAS

Poison Wither Sickness

As an action, you utter the words of this shout. Any creature within a 30 ft. cone of the caster must make a Dexterity saving throw.

On a failed save, the affected targets take 6d6 poison damage. On a successful save, they take half damage.

When Whispered, the range of effect is a 15 ft. cone. Damage is 4d6 poison.

When Yelled, the range of effect is a 45 ft cone. Damage is 8d6 poison.