1. Creatures

Vukah Warrior

Medium Humanoid (Beastfolk), Neutral
Armor Class: 15 (Umarmored Defense)
Hit Points: 71 (6d12+12)
Speed: 30 ft.
STRENGTHDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMA
161014111310

(0)

(+3)

(+2)

(0)

(+1)

(0)


Saving Throws: Str +5, Con +4
Skills: Athletics +5, Intimidation +2, Perception +3, Survival +3
Damage Vulnerabilities:
Damage Resistances: Poison, Bludgeoning, Piercing, & Slashing while Raging
Damage Immunities: 
Condition Immunities: 
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Akaviri, Jinzi, Vukah
Challenge: 2 (450 XP)
Proficiency Bonus: +2

Thunderous Blows. A Warrior's rage instills you with the strength to shove and smash your way through your foes, making any battlefield your domain. When you hit a creature with a melee attack while you’re raging, you can push that creature up to 5 feet away from you in a direction of your choice. A creature that is Huge or larger makes a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a success, the creature is not pushed.

Spirit of the Mountain. You harness your fury to anchor your feet to the ground, becoming a bulwark of strength. While you are raging, you can’t be knocked prone or moved along the ground against your will.

Reckless Attack. You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense. You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Actions:

Vukah Sword. Melee Weapon Attack: +5 to hit, reach: 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage (+2 if Raging).

Bonus Actions:

Rage (3/3). As a bonus action, a Warrior may enter a Rage state granting them the following benefits:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+2)
  • You have resistance to bludgeoning, piercing, and slashing damage.

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