1. Objects

Frenzy Poison

Contact Poison

A creature subjected to Frenzy Poison makes a DC (Quality*) Intelligence saving throw. A creature automatically succeeds if it is immune to the frightened condition. On a failure, the creature loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the effect ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

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Quality

As with all alchemical ingredients used to make Potions and Poisons, matching the effects of alchemical components makes a stronger potion/poison.

To make any potion or poison, you need two ingredients with the same effect, even if in the same slot of the 2x2 grid of components represented for all ingredients.


Basic Frenzy Poison

(Made with two ingredients bearing the Frenzy component in the same position.)

Duration, 1 Minute. DC 14


Strong Frenzy Poison

(Made with two ingredients bearing the Frenzy component in 2 of the 4 positions.)

Duration, 1 Minute. DC 15


Potent Frenzy Poison

(Made with three ingredients bearing the Frenzy component in 3 of the 4 positions.)

Duration, 1 Minute. DC 16


Mighty Frenzy Poison

(Made with four ingredients bearing the Frenzy component in each position.)

Duration, 1 Minute. DC 17