Wondrous Item, Artifact
While wearing these boots, you can use a bonus action to teleport up to 15 feet away from you to an unoccupied space you can see. You may only move to a place that you have occupied at some point during the current turn.
A piece of Stalhrim armor has 4 charges. When an attacker lands a hit on the wearer, the wearer can choose to use one of the charges to make the attacker roll a Constitution saving throw. If the target fails on the save, they take 1d4 cold damage. On a success, there is no effect.