1. Objects

Boots of the All-Maker

Wondrous Item, Artifact

While wearing these boots, you can use a bonus action to teleport up to 15 feet away from you to an unoccupied space you can see. You may only move to a place that you have occupied at some point during the current turn.

A piece of Stalhrim armor has 4 charges. When an attacker lands a hit on the wearer, the wearer can choose to use one of the charges to make the attacker roll a Constitution saving throw. If the target fails on the save, they take 1d4 cold damage. On a success, there is no effect.

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