1. Objects

Paralysis Poison

Injury Poison

A creature subjected to Paralysis Poison makes a DC (Quality*) Constitution saving throw. On a failure, the creature is considered paralyzed for (Quality*) duration.


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Paralyzed

A creature that is paralyzed suffers from the following effects:

  • All creatures within 5ft. of the paralyzed have advantage on attack rolls against them. Ranged attacks in that range do not have disadvantage.
  • If an attack within 5 ft. hits, it is an automatic crit.
  • If a flying creature is paralyzed, they instantly fall
  • All Strength and Dexterity saves are automatic failures.
  • The paralyzed cannot speak, move, or act, especially unable to take Actions, Reactions, or Bonus Actions.
  • Monsters cannot use Legendary or Lair actions
  • Telepathy cannot be used.
  • Cannot benefit from many effects, including: Aura of Alacrity, Aura of Conquest, Bonded Weapon, Boon Aura, Lifelong Companion, Bulwark, Elusive, Empowered Healing, Fungal Body, Danger Sense, Feral Instinct, Klothys's Disciple, Manta Glide, Mounted Combat, Protective Spirit, Scornful Rebuke, Shield Master, Spiked Retribution, Unending Breath
  • Certain class features automatically end; including: Arms of the Astral Self, Awakened Astral Self, Visage of the Astral Self, Agile Parry, Bulwark of Force, Cloak of Flies, Countercharm, Exalted Champion, Hexblade's Curse, Iroas's Disciple, Manifest Echo, Otherworldly Wings, Telepathic Speech, The Third Eye, Twilight Sanctuary, Umbral Form, Unbreakable Majesty, Unwavering Mark, Writhing Tide
  • Character companions can act independently, such as: Steel Defender, Bard's Dancing Item, Wildfire Spirit, Beast Master's Companion, Primal Companion

Quality

As with all alchemical ingredients used to make Potions and Poisons, matching the effects of alchemical components makes a stronger potion/poison.

To make any potion or poison, you need two ingredients with the same effect, even if in the same slot of the 2x2 grid of components represented for all ingredients.


Basic Paralysis Poison

(Made with two ingredients bearing the Paralyze component in the same position.)

Duration, 1 Minute. DC 14


Strong Paralysis Poison

(Made with two ingredients bearing the Paralyze component in 2 of the 4 positions.)

Duration, 1 Minute. DC 15


Potent Paralysis Poison

(Made with three ingredients bearing the Paralyze component in 3 of the 4 positions.)

Duration, 1 Minute. DC 16


Mighty Paralysis Poison

(Made with four ingredients bearing the Paralyze component in each position.)

Duration, 1 Minute. DC 17