1. Objects

Basic Poison

Injury Poison

A creature subjected to a Basic Poison makes a DC (Quality*) Constitution saving throw. On a failure, the creature takes (Quality*) damage. On a success, half as much damage.

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Quality

As with all alchemical ingredients used to make Potions and Poisons, matching the effects of alchemical components makes a stronger potion/poison.

To make any potion or poison, you need two ingredients with the same effect, even if in the same slot of the 2x2 grid of components represented for all ingredients.


Basic Poison

(Made with two ingredients bearing the Damage Health component in the same position.)

Damage, 1d6. DC 14


Strong Poison

(Made with two ingredients bearing the Damage Health component in 2 of the 4 positions.)

Damage, 2d6. DC 15


Potent Poison

(Made with three ingredients bearing the Damage Health component in 3 of the 4 positions.)

Damage, 3d6. DC 16


Mighty Poison

(Made with four ingredients bearing the Damage Health component in each position.)

Damage, 4d6. DC 17