| Level 3rd | Casting Time 1 Action | Range/Area 120ft. (60 ft. radius, 10 ft. tall cylinder) | Components V, S |
| Duration Concentration (10 minutes) | School Conjuration | Attack/Save Dex Save | Damage/Effect Fire DMG |
A volcano appears from the earth that is 10 feet tall, with a 60 foot radius of effect, centered on a point you can see within range. The spell fails if you cannot see a point to spawn the volcano from.
When you cast this spell, choose a point you can see within the volcano's range. A molten rock spews forth from the volcano to the chosen point within range. All creatures within 5 ft. of that point must make a Dexterity saving throw. A creature takes 3d10 fire damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call another eruption in this way again, targeting the same point or a different one.
If you are outdoors in volcanic conditions when you cast this spell, the spell gives you control over existing volcanoes instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
Available For: Druid, Light Domain Cleric, Pyromancy Bloodline Sorcerer