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  1. Characters

Volk

Druida ermitaño
Protagonista
Unorganized
Características
FUE: 16 (+3) DES: 12 (+1) CON 16 (+3) INT 11 (+0) WIS: 16 (+3) CAR: 14 (+2)
Clase y Nivel
Druida 4
AC
13
Iniciativa
+1
Velocidad
30ft
Puntos de Vida
35
Salvaciones
Inteligencia +2, Sabiduría +5
Habilidades
Animal Handling +5, Athletics +5, Intimidate +4, Medicine +5, Nature +2, Religion +2, Survival +5
Rasgos de raza, trasfondo y clase
-Feature: Discovery
The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.
-Proficiencies
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
-Wild Shape
-Druidic Circle: Moon
-Moon: Combat Wild Shape
-Moon: Circle forms
Feats
-Brawny
- Menacing
Ataques
-Garrota pesada +5, 1D8+3
Idiomas
Común, Druídico, Élfico, Silvano
Herramientas
Kit de Herbalismo
Bono ataque conjuros
+5 (proficiency bonus+WIS)
DC conjuros
13 (8+proficiency bonus+WIS)
Casillas de Conjuros
Level 1: 4 Level 2: 3
Conjuros
-Cantrips: Guidance, Primal Savagery, Druidcraft
Dire Wolf
Armor Class 14 (Natural Armor)
Hit Points 37
Speed 50 ft.
STR: 17 (+3) / DEX: 15 (+2) / CON: 15 (+2) / INT: 3 (-4) / WIS: 12 (+1) / CHA: 7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.