Medium undead, neutral evil
Armor Class 12 (leather armor scraps)
Hit Points 22 (5d8)
Speed 20 ft.
STR 13 (+1)
DEX 6 (-2)
CON 16 (+3)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)
Saving Throws Wis -2
Skills Perception -2
Senses Darkvision 60 ft., passive Perception 8
Languages Understands Common but can't speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the Zombie Guardsman to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Guardsman drops to 1 hit point instead.
Actions
Multiattack. The Zombie Guardsman makes two melee attacks: one with its rusty sword and one with its rotting fists.
Rusty Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage.
Rotting Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be cursed with a disease. The diseased creature's hit point maximum is reduced by 1d10 every 24 hours. If the creature's hit point maximum drops to 0, it dies, and its body rises as a Zombie Guardsman 24 hours later.