1. Creatures

Zombie Guardsman

Undead

Medium undead, neutral evil


Armor Class 12 (leather armor scraps)

Hit Points 22 (5d8)

Speed 20 ft.


STR 13 (+1)

DEX 6 (-2)

CON 16 (+3)

INT 3 (-4)

WIS 6 (-2)

CHA 5 (-3)


Saving Throws Wis -2

Skills Perception -2

Senses Darkvision 60 ft., passive Perception 8

Languages Understands Common but can't speak

Challenge 1/4 (50 XP)


Undead Fortitude. If damage reduces the Zombie Guardsman to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Guardsman drops to 1 hit point instead.

Actions

Multiattack. The Zombie Guardsman makes two melee attacks: one with its rusty sword and one with its rotting fists.

Rusty Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage.

Rotting Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be cursed with a disease. The diseased creature's hit point maximum is reduced by 1d10 every 24 hours. If the creature's hit point maximum drops to 0, it dies, and its body rises as a Zombie Guardsman 24 hours later.