1. Journals

Dream Thief's Journal - Part 3

Being the third part, this tells the story of the Doom Slingers finding a place to rest inside the inner walls of Drakkenheim, of Slick revealing a treasure map, Nix finding a new patron, Eli becoming recognized as the rightful heir and Cokolkhan dangerously embracing the . The party is able to follow breadcrumbs to front door of Unknown but is turned away by circumstance only to return to a changed political landscape where the Amethyst Academy is in league with the Queen of Thieves and the Ratfolk have control of the Dwarven mines, drying up the other factions access to the precious Delerium.

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Session 36 - The Oracle of the Rat God

Outer Drakkenheim

Having just navigated the perplexing word jumble trap, we found ourselves in a corridor of sturdy dwarven design. Our captive, that eight-foot-tall, muscle-bound rat we’d dubbed "gym-bro rat", eagerly led the way, his squeaky pleas for freedom falling on Slick’s deaf ears. Slick, ever the pragmatist, kept him restrained with his whip, urging him forward. The rat, despite his predicament, was quite informative, warning us of a "pit trap ahead, yes yes," which Slick's superior night vision easily spotted and allowed us to skirt. Clever traps. These were not the ratlings they'd met before.

We then entered a cavernous room, already teeming with thirty ratlings; more streaming in by the moment as they assembled to hear the revered oracle. Their surprise squeaks filled the air, and we quickly spotted their leader Squeaks, the warlock rat, accompanied by her daughter, Scribbles. Scribbles, I noticed, had ink-stained fingers, a clear sign that these creatures were, unsettlingly evolving. She was literate, as least as much as I.

Without a moment’s hesitation, Cokolkhan pushed to the front of our group. His body didn't outwardly change, but his posture shifted, becoming… imposing. It was as if the very air thickened around him, the contamination he'd been embracing lately lending him a strange, undeniable authority. The Rat God, it seemed, was speaking through him. The ratlings immediately bowed and shushed each other, the large room falling silent, reminding us just how deep underground and out of our element we were.

"This is no longer your place," Cokolkhan rasped, his voice resonating with an unearthly echo.

"Rat God says you must leave this place immediately.

You must go to Temple Gate and attack.

The dog-faced people who are there."

Almost as quickly as his posture shifted, it returned, and the familiar, unsettling draw of his contamination settled back over him.

We expected chaos, a frenzied exodus, but what we witnessed was unnervingly orderly. It was clear they possessed a rigid hierarchy, and orders were followed without question. Within moments, the entire room emptied, the ratlings scurrying off towards their metal submersible whale.

Alone in the vast chamber, we had only a moment to explore before it appeared. The Maw Vermin. Horribly mutated, a testament to its insatiable appetite for contamination. It was truly grotesque, constantly muttering "eat, eat, eat," as the ratlings had quoted.

Slick, ever the expert fencer, darted forward, his rapier singing the Booming Blade spell as he stabbed and retreated. Laika loosed a crossbow bolt, and Eli hurled his javelin, each striking the massive creature. Even our captive, the gym-bro rat, stabbed at it, knowing that these creatures would devour their own if not fought. 

I, of course, offered my own brand of assault, reciting a Vicious Mockery

"Your table manners, what a ghastly display, 

even the Rat God thinks you ate too much today."

While my words stung the creature, it retaliated much worse, scurrying forward, grabbing me, and devouring me momentarily. A fiery Hellish Rebuke erupted around the creature, and it promptly spat me out towards Slick, the rogue flourish his cape to prevent injury from the burning acid.

Finally, Eli, wielding Hew, his great axe, strode forward and swung once, felling the creature. It dissolved into a bubbling puddle of acid and muck. We quickly wiped the stinging acid from ourselves, mostly from my tiefling hide.

We had won, and silence descended once more. Only I heard what came next as the face of the Rat God statue, standing sentry in the room, came alive, its eyes gleaming with an eerie purple light. It offered me great power, if only I would pledge myself to the "one who laughs last". But before I could fully process the offer, the face was swiftly replaced by Babdh, my pseudo-dragon familiar. Babdh, my present patron Morrigan's emissary, issued a quick, sharp warning, its draconic eyes piercing my very soul, and then it was gone.

We gathered our spoils – two small geodes of delerium and the statue of the Rat God, which Cokolkhan, with unsettling affection, rubbed on its belly. Our work in the mines seemingly complete, we returned to the Smithy on the Scar.

Once there, I, your humble narrator, Nix, immediately set about using the lab, carefully concocting two doses of  Aqua Expurgo with the ingredients we'd so painstakingly gathered. Meanwhile, Laika, ever vigilant, checked the barrels marked with "TNT," which, to her delight, were no longer empty but heavy with gunpowder. 

Slick and Eli ventured into the office, where Slick spent a few moment and opened a safe. The lock wasn't exactly simple, and a wide smile played across his drow face when the final tumbler fell into place. Inside, they found four gold bars, each worth 1,000 gold each, and a few minor pieces of delerium. Slick, for a joke, simply changed the combination before closing the safe once more, leaving the wealth untouched. 

Cokolkhan, for his part, seemed obsessed with gathering insects, delighted to find a scorpion’s nest and adding them to his growing, disturbing collection. Normally, he might have eaten these creatures, but Cokolkhan, too, was changing.

It was at that moment that Sebastian Crowe arrived. He teleported in, carrying a delivery for me. It was my new armor, crafted of meteoric metal with intricate triskelion figures upon its studs – a masterpiece to replace what was destroyed by that gelatinous cube. 

"My father said your patron guided his hands in the creation of this armor," Sebastian explained, visibly moved. "He said it's more than you asked for, but exactly what you deserved". It was a strange comfort, knowing Morrigan still watched over me. I had to be careful not to run into trouble with 'misunderstandings.'

After some conversation and storytelling with Sebastian, we gratefully accepted his offer to teleport us back to Emberwood Village. There, we found Blackjack Mel, still hanging out in his usual haunt, and he immediately reiterated the Queen of Thieves' request for the delerium bomb we carried, and her desire for us to find the entrance to the old smugglers’ tunnels beneath the Black Ivory Inn. Just then, Petra Lang arrived, a new air of authority about her, and firmly warned Mel to "remember, Mel, this place is newly opened and can be shut, just as easily". We left Mel, happy to see Petra again, and Eli embraced her as an equal before we all departed for the Garrison.

Here it was, upon the destroyed streets of Outer Drakkenheim that an unspeakable event occurred, after which all members of the Doom Slingers linked pinky-fingers and swore never to speak of event again. It involved 10 contaminated squirrels each with three attacks doing either 6 or 10 HP of damage, first on a surprise round and then again on a second round so that 60 attacks were launched, many with advantage. With that many dice rolled sometimes there were critical hits doubling the damage dealt. First Eli fell, the Slick was forced to fend off dozens of buckteethed rodents, retreating as he went, Next Cokolkhan fell. Nix did his best, use Thunderstep and bring the fallen to safety.... eventually their numbers dwindled. They swore an oath and it was never to be spoken of again.

At the Garrison, plans were formalized. The Hooded Lanterns and the Knights of the Silver Order were to work together to attack Temple Gate. While we knew the Rat God's Mandate also called for this attack, we kept that detail to ourselves. Theodore Marshal was to lead the assault, asking us, the Doom Slingers, to open the gate. We discussed tactics: how to climb a forty-foot wall, defeat gargoyles and dog-faced people, and ultimately open the gates. I, ever the schemer, took advantage of the meeting to send a Sending spell to Scribbles, the warlock rat’s daughter, so we could secretly coordinate our efforts. The pieces were in place for a grand, if chaotic, confrontation.