Bakari Asim
Medium Nagi, Chaotic good
Pontos de Vida 139 (12d12 + 55)
Velocidade 30 ft.
FOR
11 (+0)DES
12 (+1)CON
10 (+0)INT
8 (-1)SAB
10 (+0)CAR
14 (+2)Perícias Athletics +4
Imunidade os danos cold, fire
Damage Resistance piercing
Imunidade às condições charmed, grappled
Sentidos blindsight 60 ft
Idiomas common, infernal
Nível de desafio 5 (300 xp)
Conjuração Inata. Bakari Asim's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
Sem limite: alter self, detect magic, fear, ice storm, invisibility1/dia cada: divine word, symbol (pain only)
Resistência Mágica. Bakari Asim has advantage on saving throws against spells and other magical effects.
Armas Mágicas. Bakari Asim's weapon attacks are magical.
Regeneração. Bakari Asim regains 5 hit points at the start of its turn.
Ações
Ataques Múltiplos. two attacks: one with its claws and one with its stinger.Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Teleport. Bakari Asim magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
Ações Lendárias
Bakari Asim can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bakari Asim regains spent legendary actions at the start of their turn.
Scary Face. Bakari Asim targets one creature they can see within 60 feet of them. If the target can see Bakari Asim, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Bakari Asim until the end of its next turn.