Sildar Hallwinter is a retired member of the Waterdeep Griffon Cavalry and a Knight in the service of the Lords' Alliance.
Appearance
Hair
Gray with spots of blonde
Eyes
Blue Gray
Skin
Fair
Height
6'2"
Weight
195 lbs
Sildar Hallwinter - Voiceover
Appearance
Hair
Gray with spots of blonde
Eyes
Blue Gray
Skin
Fair
Height
6'2"
Weight
195 lbs
Abilities
Level 4 Feats
Piercer
You have achieved a penetrating precision in combat, granting you the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.
- When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Mounted Combatant - Feat
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20.
Mounted Strike. While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount.
Leap Aside. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition.
Veer. While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition.
Origin Feats
Alert - Feat
Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the incapacitated condition.
Savage Attacker - Feat
You have trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the opponent.
Tough - Feat
Your Hit Point Maximum increases by an amount equal to twice your character level when you gain this Feat. Whenever you gain a level thereafter, your Hit Point Maximum increases by an additional 2 Hit Points.