You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it’s consumed, at which point the vial vanishes.

As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.

Properties

Unorganized
Level
1
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M
Material Components
alchemist’s supplies
Duration
Instantaneous
School
Conjuration
Attack/Save
-