Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Properties

Unorganized
Level
1
Casting Time
Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Range/Area
Self
Components
V
Material Components
-
Duration
Instantaneous
School
Evocation
Attack/Save
Strength saving throw