Casting Time: Bonus Action, which you take immediately after hitting a creature with a weapon or an Unarmed Strike
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage, and if it has the Invisible condition, that condition ends on it. In addition, until the spell ends, the target sheds bright light in a 5-foot radius, and attack rolls against it have Advantage.
At Higher Levels. When you cast this spell using a Spell Slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.