Goblins are a goblinoid species most known for their small size, large numerical population, extremely short tempers, and unrelenting greed. Goblins' lives are usually brutal, difficult, and short, so they learn quickly to fend for themselves and ally with more powerful entities to thrive.
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (−1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (−1) | 8 (−1) |
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.