Ghoul
Medium Undead, Chaotic Evil

Armor Class 12

Hit Points 22 (5d8)

Speed 30 ft.

STR

13 (+1)

DEX

15 (+2)

CON

10 (0)

INT

7 (-2)

WIS

10 (0)

CHA

6 (-2)

Immunities Poison, Charmed

Senses Darkvisions 60 ft, passive Perception 10

Languages Common

Challenge 1 (200 XP)

ACTIONS

Multiattack. The Ghoul makes one Barbed Tongue attack and one Claws attack.


Bite/Barbed Tongue. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) Piercing or Slashing damage plus 3 (1d6) Necrotic damage.


Claw. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Slashing damage and target makes Constitution Saving Throw, DC = 10. Failure: Target gains Paralyzed condition until the end of the target’s next turn.

BONUS ACTION

Hungry Charge. The Ghoul moves up to half their speed in a straight line. If the Ghoul moves at least 15 feet and ends its movement within 5 feet of a creature, they have Advantage on the next attack roll they make against that creature, until the end of the Ghoul’s next turn.