King Grol - Bugbear Marauder | |||||
Armor Class 16 (Hide Armor, Banded Heater Shield) Slash: AC 17, 2d4 DR Ranged: AC 17 Hit Points 72 (7d8 + 22) Speed 30 ft. | |||||
STR 16 (+3) | DEX 14 (+2) | CON 13 (+1) | INT 8 (-1) | WIS 11 (0) | CHA 9 (-1) |
Skills Perception +2, Stealth +7, Survival +2 Senses Darkvision 60 ft., passive Perception 10 Languages Common, Goblin, Bugbear Proficiency Bonus +2 Challenge 3 (700 XP) | |||||
Brute. On successful hit with melee weapon, roll additional damage die. Lightfooted. King Grol can take Dash or Disengage action as a Bonus Action on each of its turns. Surprise Attack. If King Grol surprises an enemy and hits it with an attack, the target takes an additional 7 (2d6) damage. Distracting Strike (1/Turn). When King Grol hits a target with a weapon attack, the next attack roll against the target by another attacker has Advantage until the start of King Grol’s next turn. | |||||
ACTIONS | |||||
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 12 (2d8 + 3) bludgeoning damage. Push: On successful hit, target of size Large or smaller is pushed back 10 ft and knocked Prone. Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/120, one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage ranged. | |||||