King Grol - Bugbear Marauder
Medium Goblinoid (Bugbear), Chaotic Evil

Armor Class 16 (Hide Armor, Banded Heater Shield)

                         Slash: AC 17, 2d4 DR

                         Ranged: AC 17

Hit Points 72 (7d8 + 22)


Speed 30 ft.

STR

16 (+3)

DEX

14 (+2)

CON

13 (+1)

INT

8 (-1)

WIS

11 (0)

CHA

9 (-1)

Skills Perception +2, Stealth +7, Survival +2

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Goblin, Bugbear

Proficiency Bonus +2

Challenge 3 (700 XP)

Brute. On successful hit with melee weapon, roll additional damage die.


Lightfooted. King Grol can take Dash or Disengage action as a Bonus Action on each of its turns.


Surprise Attack. If King Grol surprises an enemy and hits it with an attack, the target takes an additional 7 (2d6) damage.


Distracting Strike (1/Turn). When King Grol hits a target with a weapon attack, the next attack roll against the target by another attacker has Advantage until the start of King Grol’s next turn.

ACTIONS

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 12 (2d8 + 3) bludgeoning damage. Push: On successful hit, target of size Large or smaller is pushed back 10 ft and knocked Prone.


Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/120, one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage ranged.