Hobgoblin Warrior
Medium Goblinoid (Hobgoblin), Lawful Evil

Armor Class 15 (Leather Armor, Banded Heater Shield)

                        Pierce: AC 14, 1d4 DA

                        Slash: AC 16, 1d4 DR

                        Ranged: AC 17

Hit Points 10

Speed 30 ft.

STR

16 (+3)

DEX

14 (+2)

CON

12 (+1)

INT

11 (0)

WIS

12 (+1)

CHA

10 (0)

Senses Darkvision 60 ft., passive Perception 11

Resistances Fire

Languages Common, Goblin, Infernal

Proficiency Bonus +2

Challenge 1/4 (10 XP)

Minion. If Hobgoblin Recruit takes damage from an attack or as a result of a failed Saving Throw, its Hit Points are reduced to 0. If Hobgoblin Recruit takes damage from another effect, they die if the effect exceeds their Hit Point Maximum, otherwise they take no damage.


Tactical Positioning. When a non-minion ally attacks a creature, that ally gains +1 Attack Bonus for each Hobgoblin Warrior within 5 ft of the target.


Shield Wall. Hobgoblin Warrior and adjacent allies with Shield Wall gain +1 AC for each ally with Shield Wall (Max 2)

ACTIONS

Shortsword (Group Attack). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage. For each Hobgoblin Recruit within 5 ft., add +1 Attack Bonus and +1 damage die level.