Ogre Conscript | |||||
Armor Class 14 (Natural/Hide Armor) Hit Points 68 (8d10 + 24) Speed 40 ft. | |||||
STR 20 (+5) | DEX 8 (-1) | CON 16 (+3) | INT 5 (-3) | WIS 7 (-2) | CHA 7 (-2) |
Senses Darkvision 60 ft., passive Perception 8 Languages Common, Goblin, Ogre Proficiency Bonus +2 Challenge 4 (900 XP) | |||||
Defiant Anger. When Ogre Conscript is Bloodied, it gains resistance to mundane bludgeoning, piercing, and slashing damage. | |||||
ACTIONS | |||||
Multiattack. Ogre Conscript makes one Greatclub and one Fist attack. Greatclub. Melee Weapon Attack: +5 to hit, one target. Hit: 9 (1d8 + 5) bludgeoning damage. Fist. Melee Weapon Attack: +5 to hit, one target. Hit: 6 (1d4 + 5) bludgeoning damage. In lieu of damage, the Ogre can attempt to Grapple any enemy of size Medium or smaller, Escape DC = 13. People Bowling. Ogre Conscript throws the creature it is Grappling up to 30 ft horizontally. Each creature in the path must succeed on a DC 13 Dexterity Saving Throw or take 3 (1d6) bludgeoning damage and be knocked prone. The thrown creature takes 7 (2d6) bludgeoning damage and is knocked prone. Cleaving Swing (Recharge 5 - 6). The Ogre Conscript swings its Greatclub in a semicircular arc, and all creatures in front of it and within 5 ft must make a DC 15 Dexterity Saving Throw. On a failed save, creatures take 14 (2d8 + 5) bludgeoning damage and are knocked Prone. On successful save, creatures only take half damage. | |||||
BONUS ACTIONS | |||||
Belligerent Bellow (1/day). The Ogre Conscript yells in the face of 1 creature within 10 ft. The target must succeed on a DC 13 Wisdom Saving Throw or be Frightened of the Ogre Conscript. Repeat Saving throw at the beginning of Ogre Conscript’s turn. | |||||