Ogre Conscript
Large Giantkin (Ogre), Chaotic Evil

Armor Class 14 (Natural/Hide Armor)

Hit Points 68 (8d10 + 24)

Speed 40 ft.

STR

20 (+5)

DEX

8 (-1)

CON

16 (+3)

INT

5 (-3)

WIS

7 (-2)

CHA

7 (-2)

Senses Darkvision 60 ft., passive Perception 8

Languages Common, Goblin, Ogre

Proficiency Bonus +2

Challenge 4 (900 XP)

Defiant Anger. When Ogre Conscript is Bloodied, it gains resistance to mundane bludgeoning, piercing, and slashing damage.

ACTIONS

Multiattack. Ogre Conscript makes one Greatclub and one Fist attack.


Greatclub. Melee Weapon Attack: +5 to hit, one target. Hit: 9 (1d8 + 5) bludgeoning damage.


Fist. Melee Weapon Attack: +5 to hit, one target. Hit: 6 (1d4 + 5) bludgeoning damage. In lieu of damage, the Ogre can attempt to Grapple any enemy of size Medium or smaller, Escape DC = 13.


People Bowling. Ogre Conscript throws the creature it is Grappling up to 30 ft horizontally. Each creature in the path must succeed on a DC 13 Dexterity Saving Throw or take 3 (1d6) bludgeoning damage and be knocked prone. The thrown creature takes 7 (2d6) bludgeoning damage and is knocked prone.


Cleaving Swing (Recharge 5 - 6). The Ogre Conscript swings its Greatclub in a semicircular arc, and all creatures in front of it and within 5 ft must make a DC 15 Dexterity Saving Throw. On a failed save, creatures take 14 (2d8 + 5) bludgeoning damage and are knocked Prone. On successful save, creatures only take half damage.

BONUS ACTIONS

Belligerent Bellow (1/day). The Ogre Conscript yells in the face of 1 creature within 10 ft. The target must succeed on a DC 13 Wisdom Saving Throw or be Frightened of the Ogre Conscript. Repeat Saving throw at the beginning of Ogre Conscript’s turn.