1. Abilities

Travel Day Breakdown

Travel Day:

A Travel Day has four phases.

Morning

The sun rises, providing light to navigate your journey again.

  • Check weather: Weather can have a drastic impact on your travel plans, especially if you're not properly prepared. You may want to avoid travel completely during heavy rains, storms, and snows.
  • Assign roles: Decide the roles each character will play: guide, forager, scout, and lookout.
  • Set pace: Decide travel pace
  • Hit the trail: Start the travel day.

>>Scout check


Afternoon

The sun is at its peak, providing an ideal time to take a short break in the pace of travel.

>>Forager check


Evening

The sun is beginning to set and the party uses the last of the day’s light to continue travel.

>>Guide check


Night

The time of night creatures approaches, set up camp and rest until daylight.

  • Set up camp: Each character in the party will perform a Camping Check to determine how well the campsite was prepared, determining DC for Camp Activities Checks.
  • Eat/Drink: Account for required food and water rations for the day, assign survival conditions for Hunger and Thirst.
  • Camp Activities: Each character can attempt to perform one Camp Activity.
  • Sleep: Go to bed to heal, regain abilities, and reduce Fatigue.

>>Lookout check

>>Campsite check