Travel Day:
A Travel Day has four phases.
Morning
The sun rises, providing light to navigate your journey again.
- Check weather: Weather can have a drastic impact on your travel plans, especially if you're not properly prepared. You may want to avoid travel completely during heavy rains, storms, and snows.
- Assign roles: Decide the roles each character will play: guide, forager, scout, and lookout.
- Set pace: Decide travel pace
- Hit the trail: Start the travel day.
>>Scout check
Afternoon
The sun is at its peak, providing an ideal time to take a short break in the pace of travel.
>>Forager check
Evening
The sun is beginning to set and the party uses the last of the day’s light to continue travel.
>>Guide check
Night
The time of night creatures approaches, set up camp and rest until daylight.
- Set up camp: Each character in the party will perform a Camping Check to determine how well the campsite was prepared, determining DC for Camp Activities Checks.
- Eat/Drink: Account for required food and water rations for the day, assign survival conditions for Hunger and Thirst.
- Camp Activities: Each character can attempt to perform one Camp Activity.
- Sleep: Go to bed to heal, regain abilities, and reduce Fatigue.
>>Lookout check
>>Campsite check