Skeleton, Decrepit | |||||
Armor Class 11 Hit Points 6 Speed 30 ft. | |||||
STR 11 (0) | DEX 13 (+1) | CON 10 (0) | INT 7 (-2) | WIS 10 (0) | CHA 4 (-3) |
Damage Vulnerabilities bludgeoning, force, thunder Damage Resistances piercing, slashing Damage Immunities poison Condition Immunities exhaustion, poison Senses Darkvision 60 ft, passive Perception 11 Languages those known in life Challenge 1/4 (5 XP) | |||||
Minion. If the skeleton takes damage from an attack or as a result of a failed saving throw, its HP is reduced to 0. If the skeleton takes damage from another effect, it dies if the damage equals or exceeds its HP maximum, otherwise it takes no damage.
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ACTIONS | |||||
Slam (Group Attack). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. +1 to hit for each Decrepit Skeleton engaging in attack Hit: 1 bludgeoning damage. For each Decrepit Skeleton engaging in attack, add 1d4 damage. | |||||