Skeleton, Decrepit
Medium Undead, Neutral Evil

Armor Class 11

Hit Points 6

Speed 30 ft.

STR

11 (0)

DEX

13 (+1)

CON

10 (0)

INT

7 (-2)

 WIS

10 (0)

 CHA

4 (-3)

Damage Vulnerabilities bludgeoning, force, thunder

Damage Resistances piercing, slashing

Damage Immunities poison

Condition Immunities exhaustion, poison

Senses Darkvision 60 ft, passive Perception 11

Languages those known in life

Challenge 1/4 (5 XP)

Minion. If the skeleton takes damage from an attack or as a result of a failed saving throw, its HP is reduced to 0. If the skeleton takes damage from another effect, it dies if the damage equals or exceeds its HP maximum, otherwise it takes no damage.


Overwhelm. If an enemy starts its turn with 5 ft of three or more Rotting Zombies who can see them, the enemy’s speed is reduced by 10 ft for each zombie within 5 ft until the start of their next turn. If this reduces the enemy’s movement to 0, it becomes Restrained.


Hail of Bones. If the skeleton is reduced to 0 HP by bludgeoning, force, or thunder damage, the skeleton is destroyed in an explosion of bones. Each creature within 5 ft takes 4 bludgeoning damage.



ACTIONS

Slam (Group Attack). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. +1 to hit for each Decrepit Skeleton engaging in attack

Hit: 1 bludgeoning damage. For each Decrepit Skeleton engaging in attack, add 1d4 damage.