Zombie, Goblin | |||||
Armor Class 9 (Leather Armor) Piercing: AC 8, +1d4 pierce Slash: AC 10, -1d4 slash Hit Points 10 (2d6 + 2) Speed 20 ft. | |||||
STR 9 (-1) | DEX 6 (-2) | CON 12 (+1) | INT 4 (-3) | WIS 4 (-3) | CHA 4 (-3) |
Damage Vulnerabilities radiant Damage Resistances piercing Damage Immunities poison Condition Immunities exhaustion, poison Senses Darkvision 60 ft, passive Perception 7 Languages understand those known in life, cannot speak Challenge 1/8 (25 XP) | |||||
Undead Fortitude. If damage reduces a zombie to 0 HP: Constitution saving throw, DC 5 + damage taken, unless damage is radiant or from Critical Hit. On success, zombie remains at 1 HP | |||||
ACTIONS | |||||
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 - 1) piercing damage.
Hit: (1d6 - 1) piercing damage. | |||||
REACTIONS | |||||
Sudden Lunge. If an enemy moves within 10 ft of a goblin zombie, roll d20. On 11 or higher, the zombie moves 5 ft toward the enemy. If the zombie ends within 5 ft of the target, it can make one melee attack. | |||||