Zombie, Goblin
Small Undead, Neutral Evil

Armor Class 9 (Leather Armor)

Piercing: AC 8, +1d4 pierce

Slash: AC 10, -1d4 slash

Hit Points 10 (2d6 + 2)

Speed 20 ft.

STR

9 (-1)

DEX

6 (-2)

CON

12 (+1)

INT

4 (-3)

WIS

4 (-3)

CHA

4 (-3)

Damage Vulnerabilities radiant

Damage Resistances piercing

Damage Immunities poison

Condition Immunities exhaustion, poison

Senses Darkvision 60 ft, passive Perception 7

Languages understand those known in life, cannot speak

Challenge 1/8 (25 XP)

Undead Fortitude. If damage reduces a zombie to 0 HP: Constitution saving throw, DC 5 + damage taken, unless damage is radiant or from Critical Hit. On success, zombie remains at 1 HP

ACTIONS

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

Hit: (1d4 - 1) piercing damage.


Scimitar. Melee Weapon Attack: +1 to hit,  reach 5 ft., one target.

Hit: (1d6 - 1) piercing damage.

REACTIONS

Sudden Lunge. If an enemy moves within 10 ft of a goblin zombie, roll d20. On 11 or higher, the zombie moves 5 ft toward the enemy. If the zombie ends within 5 ft of the target, it can make one melee attack.