Zombie, Human | |||||
Armor Class 8 (Unarmored) Hit Points 20 (3d8 + 6) Speed 20 ft. | |||||
STR 15 (+2) | DEX 8 (-2) | CON 14 (+2) | INT 3 (-4) | WIS 5 (-3) | CHA 5 (-3) |
Damage Vulnerabilities radiant Damage Resistances piercing Damage Immunities poison Condition Immunities exhaustion, poison Senses Darkvision 60 ft, passive Perception 7 Languages understand those known in life, cannot speak Challenge 1/4 (50 XP) | |||||
Negative Nerves. Whenever a creature deals 5 damage or less to a zombie, it takes no damage. | |||||
ACTIONS | |||||
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) bludgeoning damage. | |||||
REACTIONS | |||||
Delayed Reflex. When a zombie’s Negative Nerves trait allows it to ignore damage from a creature within 5 ft and that the zombie can see, the zombie can make a Slam attack with disadvantage against the creature. | |||||