Zombie, Human
Medium Undead, Lawful Evil

Armor Class 8 (Unarmored)

Hit Points 20 (3d8 + 6)

Speed 20 ft.

STR

15 (+2)

DEX

8 (-2)

CON

14 (+2)

INT

3 (-4)

WIS

5 (-3)

CHA

5 (-3)

Damage Vulnerabilities radiant

Damage Resistances piercing

Damage Immunities poison

Condition Immunities exhaustion, poison

Senses Darkvision 60 ft, passive Perception 7

Languages understand those known in life, cannot speak

Challenge 1/4 (50 XP)

Negative Nerves. Whenever a creature deals 5 damage or less to a zombie, it takes no damage.

Undead Fortitude. If damage reduces a zombie to 0 HP: Constitution saving throw, DC 5 + damage taken, unless damage is radiant or from Critical Hit. On success, zombie remains at 1 HP

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: (1d4 + 2) bludgeoning damage.

REACTIONS

Delayed Reflex. When a zombie’s Negative Nerves trait allows it to ignore damage from a creature within 5 ft and that the zombie can see, the zombie can make a Slam attack with disadvantage against the creature.