Zombie, Orc
Medium Undead, Neutral Evil

Armor Class 10 (Hide Armor)

Piercing: AC 9, +1d4 pierce

Slash: AC 11, -1d4 slash

Hit Points 17 (2d8 + 8)

Speed 20 ft.

STR

17 (+3)

DEX

6 (-2)

CON

18 (+4)

INT

3 (-4)

WIS

7 (-2)

CHA

6 (-2)

Damage Vulnerabilities radiant

Damage Resistances piercing

Damage Immunities poison

Condition Immunities exhaustion, poison

Senses Darkvision 60 ft, passive Perception 7

Languages understand those known in life, cannot speak

Challenge 1/2 (100 XP)

Undead Fortitude. If damage reduces a zombie to 0 HP: Constitution saving throw, DC 5 + damage taken, unless damage is radiant or from Critical Hit. On success, zombie remains at 1 HP

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: (1d4 + 3) piercing damage.


Greataxe. Melee Weapon Attack: +5 to hit,  reach 5 ft., one target.

Hit: (1d12 + 3) slashing damage.

REACTIONS

Sudden Lunge. If an enemy moves within 10 ft of a goblin zombie, roll d20. On 11 or higher, the zombie moves 5 ft toward the enemy. If the zombie ends within 5 ft of the target, it can make one melee attack.